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Searched refs:autoDamp (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DNodeRigidBody.h38 FieldIndex autoDamp; variable
90 fieldMacros(SFBool, autoDamp, ProtoRigidBody)
H A DNodeRigidBody.cpp44 autoDamp.set(addExposedField(SFBOOL, "autoDamp", new SFBool(false))); in ProtoRigidBody()