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Searched refs:autoMove (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dscene.cpp123 AutoMove autoMove[MAX_AUTOMOVE]; member
332 _sceneInfo->autoMove[i].x = indexFile.readSint16LE(); in loadSceneInfo()
333 _sceneInfo->autoMove[i].y = indexFile.readSint16LE(); in loadSceneInfo()
334 _sceneInfo->autoMove[i].spriteNum = indexFile.readByte(); in loadSceneInfo()
336 … > _sceneInfo->roomInfo.autoMoveCount && !(_sceneInfo->autoMove[i].x <= 0 || _sceneInfo->autoMove[… in loadSceneInfo()
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dscene.cpp123 AutoMove autoMove[MAX_AUTOMOVE]; member
332 _sceneInfo->autoMove[i].x = indexFile.readSint16LE(); in loadSceneInfo()
333 _sceneInfo->autoMove[i].y = indexFile.readSint16LE(); in loadSceneInfo()
334 _sceneInfo->autoMove[i].spriteNum = indexFile.readByte(); in loadSceneInfo()
336 … > _sceneInfo->roomInfo.autoMoveCount && !(_sceneInfo->autoMove[i].x <= 0 || _sceneInfo->autoMove[… in loadSceneInfo()
/dports/games/legend-of-edgar/edgar-1.34/src/world/
H A Dlift.c34 static void autoMove(void);
267 self->action = &autoMove; in moveToTarget()
296 static void autoMove() in autoMove() function
330 self->action = &autoMove; in setToStart()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_panimate.cpp1139 int autoMove = -1; in PM_AttackForEnemyPos() local
1227 autoMove = LS_A_T2B; in PM_AttackForEnemyPos()
1240 autoMove = LS_A_T2B; in PM_AttackForEnemyPos()
1248 autoMove = LS_A_TR2BL; in PM_AttackForEnemyPos()
1258 autoMove = LS_A_L2R; in PM_AttackForEnemyPos()
1262 autoMove = LS_A_R2L; in PM_AttackForEnemyPos()
1266 autoMove = LS_A_TR2BL; in PM_AttackForEnemyPos()
1270 autoMove = LS_A_TL2BR; in PM_AttackForEnemyPos()
1317 return autoMove; in PM_AttackForEnemyPos()
1454 return autoMove; in PM_SaberAttackForMovement()
[all …]
H A Dbg_pmove.cpp5935 int autoMove = LS_NONE; in PM_NPCSaberAttackFromQuad() local
5938 autoMove = PM_AttackForEnemyPos( qtrue ); in PM_NPCSaberAttackFromQuad()
5940 if ( autoMove != LS_NONE && PM_SaberInSpecial( autoMove ) ) in PM_NPCSaberAttackFromQuad()
5942 return autoMove; in PM_NPCSaberAttackFromQuad()
/dports/deskutils/basket/basket-2.49a-46-g60e38c6/src/
H A Dlikeback_p.h73 void autoMove();
H A Dlikeback.cpp111 connect(&m_timer, SIGNAL(timeout()), this, SLOT(autoMove())); in LikeBackBar()
134 void LikeBackBar::autoMove() in autoMove() function in LikeBackBar
/dports/lang/spidermonkey60/firefox-60.9.0/accessible/jsat/
H A DContentControl.jsm77 // If we get an explicit message, we should immediately cancel any autoMove
191 this.autoMove(null, aMessage.json);
445 * - delay: in ms, before actual move is performed. Another autoMove call
454 autoMove: function cc_autoMove(aAnchor, aOptions = {}) {
H A DEventManager.jsm97 this.contentControl.autoMove(
204 this.contentControl.autoMove(aEvent.accessible);
272 this.contentControl.autoMove(acc);
294 this.contentControl.autoMove(aEvent.accessible, { delay: 500 });
404 this.contentControl.autoMove(position,
H A DAccessFu.jsm329 this.autoMove({ forcePresent: true, noOpIfOnScreen: true });
378 this.autoMove({
398 autoMove: function autoMove(aOptions) {
/dports/www/firefox-legacy/firefox-52.8.0esr/accessible/jsat/
H A DContentControl.jsm80 // If we get an explicit message, we should immediately cancel any autoMove
194 this.autoMove(null, aMessage.json);
448 * - delay: in ms, before actual move is performed. Another autoMove call
457 autoMove: function cc_autoMove(aAnchor, aOptions = {}) {
H A DEventManager.jsm103 this.contentControl.autoMove(
210 this.contentControl.autoMove(aEvent.accessible);
279 this.contentControl.autoMove(acc);
301 this.contentControl.autoMove(aEvent.accessible, { delay: 500 });
411 this.contentControl.autoMove(position,
H A DAccessFu.jsm336 this.autoMove({ forcePresent: true, noOpIfOnScreen: true });
380 this.autoMove({
400 autoMove: function autoMove(aOptions) {
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_panimate.cpp2379 autoMove = LS_A_T2B; in PM_AttackForEnemyPos()
2386 autoMove = LS_A_TR2BL; in PM_AttackForEnemyPos()
2390 autoMove = LS_A_TL2BR; in PM_AttackForEnemyPos()
2396 autoMove = LS_A_L2R; in PM_AttackForEnemyPos()
2400 autoMove = LS_A_R2L; in PM_AttackForEnemyPos()
2404 autoMove = LS_A_TR2BL; in PM_AttackForEnemyPos()
2408 autoMove = LS_A_TL2BR; in PM_AttackForEnemyPos()
2414 autoMove = LS_A_BL2TR; in PM_AttackForEnemyPos()
2463 return autoMove; in PM_AttackForEnemyPos()
3688 return autoMove; in PM_SaberAttackForMovement()
[all …]
H A Dbg_pmove.cpp9712 saberMoveName_t autoMove = LS_NONE; in PM_NPCSaberAttackFromQuad() local
9715 autoMove = PM_AttackForEnemyPos( qtrue, qtrue ); in PM_NPCSaberAttackFromQuad()
9717 if ( autoMove != LS_NONE && PM_SaberInSpecial( autoMove ) ) in PM_NPCSaberAttackFromQuad()
9719 return autoMove; in PM_NPCSaberAttackFromQuad()
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/maze/
H A DMaze.qml224 onTriggered: Activity.autoMove()
/dports/cad/ktechlab/ktechlab-0.50.0/src/ktlqt3support/
H A Dktlq3scrollview.cpp175 void autoMove(KtlQ3ScrollView* sv);
322 void KtlQ3ScrollViewData::autoMove(KtlQ3ScrollView* sv) in autoMove() function in KtlQ3ScrollViewData
1595 d->autoMove(this); in eventFilter()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/qt3support/widgets/
H A Dq3scrollview.cpp184 void autoMove(Q3ScrollView* sv);
303 void Q3ScrollViewData::autoMove(Q3ScrollView* sv) in autoMove() function in Q3ScrollViewData
1560 d->autoMove(this); in eventFilter()