Searched refs:auto_animate (Results 1 – 9 of 9) sorted by relevance
44 int auto_animate; member
246 cfg.auto_animate=0; in defaultcfg()
43 "auto-animate" 'A' 1 1 OPT_ARG get_bool &cfg.auto_animate
1169 if(cfg.auto_animate && gif_delaycount>=2 && pixelsize==1) in showgif()
55 gboolean auto_animate; /* default TRUE */ member
124 anim_label->auto_animate = TRUE; in gtk_anim_label_init()327 …if (((GTK_ANIM_LABEL(widget)->animate) || (GTK_ANIM_LABEL(widget)->auto_animate)) && (GTK_ANIM_LAB… in gtk_anim_label_size_allocate()335 else if ((GTK_ANIM_LABEL(widget)->auto_animate) && (!GTK_ANIM_LABEL(widget)->animate)) in gtk_anim_label_size_allocate()
83 game/auto_animate.o \
82 game/auto_animate.o \
173 Eina_Bool auto_animate : 1; member1403 if ((sd->focus_highlight.animate) || (sd->focus_highlight.auto_animate)) in _elm_win_focus_highlight_reconfigure_job()7368 sd->focus_highlight.auto_animate = _elm_config->win_auto_focus_animate; in _elm_win_focus_auto_show()7382 sd->focus_highlight.auto_animate = EINA_FALSE; in _elm_win_focus_auto_hide()