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Searched refs:auto_battle (Results 1 – 23 of 23) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dclass.h36 bool auto_battle = false; variable
53 && l.auto_battle == r.auto_battle
H A Dsaveactor.h70 bool auto_battle = false; variable
106 && l.auto_battle == r.auto_battle
H A Dactor.h48 bool auto_battle = false; variable
82 && l.auto_battle == r.auto_battle
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_class.cpp45 &rpg::Class::auto_battle,
46 LDB_Reader::ChunkClass::auto_battle,
H A Dlsd_saveactor.cpp218 &rpg::SaveActor::auto_battle,
219 LSD_Reader::ChunkSaveActor::auto_battle,
H A Dldb_actor.cpp115 &rpg::Actor::auto_battle,
116 LDB_Reader::ChunkActor::auto_battle,
H A Drpg_class.cpp23 os << ", auto_battle="<< obj.auto_battle; in operator <<()
H A Drpg_actor.cpp33 os << ", auto_battle="<< obj.auto_battle; in operator <<()
H A Drpg_saveactor.cpp63 os << ", auto_battle="<< obj.auto_battle; in operator <<()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.cpp92 data.auto_battle = dbActor->auto_battle; in Game_Actor()
139 data.auto_battle = dbActor->auto_battle; in SetSaveData()
153 save.auto_battle = false; in GetSaveData()
1047 data.auto_battle = cls->auto_battle; in ChangeClass()
1056 data.auto_battle = dbActor->auto_battle; in ChangeClass()
H A Dgame_actor.h1015 return data.auto_battle; in GetAutoBattle()
1079 data.auto_battle = value; in SetAutoBattle()
H A Dscene_battle_rpg2k.h190 void SelectNextActor(bool auto_battle);
H A Dscene_battle_rpg2k.cpp1645 void Scene_Battle_Rpg2k::SelectNextActor(bool auto_battle) { in SelectNextActor() argument
1668 SelectNextActor(auto_battle); in SelectNextActor()
1688 SelectNextActor(auto_battle); in SelectNextActor()
1692 if (auto_battle || active_actor->GetAutoBattle()) { in SelectNextActor()
1697 SelectNextActor(auto_battle); in SelectNextActor()
H A Dscene_battle_rpg2k3.h236 bool auto_battle = false; variable
H A Dscene_battle_rpg2k3.cpp712 auto_battle = false; in SetState()
715 auto_battle = true; in SetState()
721 …t::Debug("Battle2k3 SetState state={} prev={} auto_battle={}", state, previous_state, auto_battle); in SetState()
726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState()
1001 …ene_action_substate, actor_name, actor_id, Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessSceneAction()
1631 …me={} auto_battle={}", battler->GetName(), Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessSceneActionBattle()
1980 Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessBattleAction()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_arena.cpp188 , auto_battle( 0 ) in Arena()
226 auto_battle |= a1.GetColor(); in Arena()
229 auto_battle |= a2.GetColor(); in Arena()
340 … if ( ( troop->GetCurrentControl() & CONTROL_AI ) || ( troop->GetCurrentColor() & auto_battle ) ) { in TurnTroop()
1272 …return ( auto_battle & current_color ) && GetCurrentCommander() && !GetCurrentCommander()->isContr… in CanBreakAutoBattle()
1277 auto_battle &= ~current_color; in BreakAutoBattle()
H A Dbattle_arena.h248 int auto_battle; variable
H A Dbattle_action.cpp896 if ( auto_battle & color ) { in ApplyActionAutoBattle()
899 auto_battle &= ~color; in ApplyActionAutoBattle()
904 auto_battle |= color; in ApplyActionAutoBattle()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h58 auto_battle = 0x17, enumerator
334 auto_battle = 0x17, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h588 auto_battle = 0x5E, enumerator
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_actor.cpp212 for (auto auto_battle: { true, false }) {
214 …auto actor = MakeActor(1, 1, 99, 1, 1, 1, 1, 1, 1, two_weapon, lock_equip, auto_battle, super_guar…
218 REQUIRE_EQ(actor.GetAutoBattle(), auto_battle);
H A Dtest_mock_actor.h152 actor.auto_battle = autobattle;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv17 Actor,auto_battle,f,Boolean,0x17,False,0,0,Flag
124 Class,auto_battle,f,Boolean,0x17,False,0,0,Flag
884 SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool