/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | class.h | 36 bool auto_battle = false; variable 53 && l.auto_battle == r.auto_battle
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H A D | saveactor.h | 70 bool auto_battle = false; variable 106 && l.auto_battle == r.auto_battle
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H A D | actor.h | 48 bool auto_battle = false; variable 82 && l.auto_battle == r.auto_battle
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_class.cpp | 45 &rpg::Class::auto_battle, 46 LDB_Reader::ChunkClass::auto_battle,
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H A D | lsd_saveactor.cpp | 218 &rpg::SaveActor::auto_battle, 219 LSD_Reader::ChunkSaveActor::auto_battle,
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H A D | ldb_actor.cpp | 115 &rpg::Actor::auto_battle, 116 LDB_Reader::ChunkActor::auto_battle,
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H A D | rpg_class.cpp | 23 os << ", auto_battle="<< obj.auto_battle; in operator <<()
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H A D | rpg_actor.cpp | 33 os << ", auto_battle="<< obj.auto_battle; in operator <<()
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H A D | rpg_saveactor.cpp | 63 os << ", auto_battle="<< obj.auto_battle; in operator <<()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_actor.cpp | 92 data.auto_battle = dbActor->auto_battle; in Game_Actor() 139 data.auto_battle = dbActor->auto_battle; in SetSaveData() 153 save.auto_battle = false; in GetSaveData() 1047 data.auto_battle = cls->auto_battle; in ChangeClass() 1056 data.auto_battle = dbActor->auto_battle; in ChangeClass()
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H A D | game_actor.h | 1015 return data.auto_battle; in GetAutoBattle() 1079 data.auto_battle = value; in SetAutoBattle()
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H A D | scene_battle_rpg2k.h | 190 void SelectNextActor(bool auto_battle);
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H A D | scene_battle_rpg2k.cpp | 1645 void Scene_Battle_Rpg2k::SelectNextActor(bool auto_battle) { in SelectNextActor() argument 1668 SelectNextActor(auto_battle); in SelectNextActor() 1688 SelectNextActor(auto_battle); in SelectNextActor() 1692 if (auto_battle || active_actor->GetAutoBattle()) { in SelectNextActor() 1697 SelectNextActor(auto_battle); in SelectNextActor()
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H A D | scene_battle_rpg2k3.h | 236 bool auto_battle = false; variable
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H A D | scene_battle_rpg2k3.cpp | 712 auto_battle = false; in SetState() 715 auto_battle = true; in SetState() 721 …t::Debug("Battle2k3 SetState state={} prev={} auto_battle={}", state, previous_state, auto_battle); in SetState() 726 SetState(auto_battle ? State_AutoBattle : State_SelectActor); in ReturnToMainBattleState() 1001 …ene_action_substate, actor_name, actor_id, Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessSceneAction() 1631 …me={} auto_battle={}", battler->GetName(), Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessSceneActionBattle() 1980 Main_Data::game_system->GetFrameCounter(), auto_battle); in ProcessBattleAction()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_arena.cpp | 188 , auto_battle( 0 ) in Arena() 226 auto_battle |= a1.GetColor(); in Arena() 229 auto_battle |= a2.GetColor(); in Arena() 340 … if ( ( troop->GetCurrentControl() & CONTROL_AI ) || ( troop->GetCurrentColor() & auto_battle ) ) { in TurnTroop() 1272 …return ( auto_battle & current_color ) && GetCurrentCommander() && !GetCurrentCommander()->isContr… in CanBreakAutoBattle() 1277 auto_battle &= ~current_color; in BreakAutoBattle()
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H A D | battle_arena.h | 248 int auto_battle; variable
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H A D | battle_action.cpp | 896 if ( auto_battle & color ) { in ApplyActionAutoBattle() 899 auto_battle &= ~color; in ApplyActionAutoBattle() 904 auto_battle |= color; in ApplyActionAutoBattle()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 58 auto_battle = 0x17, enumerator 334 auto_battle = 0x17, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 588 auto_battle = 0x5E, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_actor.cpp | 212 for (auto auto_battle: { true, false }) { 214 …auto actor = MakeActor(1, 1, 99, 1, 1, 1, 1, 1, 1, two_weapon, lock_equip, auto_battle, super_guar… 218 REQUIRE_EQ(actor.GetAutoBattle(), auto_battle);
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H A D | test_mock_actor.h | 152 actor.auto_battle = autobattle;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 17 Actor,auto_battle,f,Boolean,0x17,False,0,0,Flag 124 Class,auto_battle,f,Boolean,0x17,False,0,0,Flag 884 SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool
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