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Searched refs:auto_shroud_updates (Results 1 – 13 of 13) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/hotkey/
H A Dhotkey_handler_sp.cpp238 && viewing_team().auto_shroud_updates() == false; in can_execute_command()
H A Dhotkey_handler.cpp536 return viewing_team().auto_shroud_updates() ? hotkey::ACTION_OFF : hotkey::ACTION_ON; in get_action_state()
/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dundo.cpp452 if ( tm.auto_shroud_updates() || !tm.fog_or_shroud() ) { in apply_shroud_changes()
H A Dmove.cpp367 , current_uses_fog_(current_team_->fog_or_shroud() && current_team_->auto_shroud_updates()) in unit_mover()
816 current_team_->auto_shroud_updates() ); in post_wml()
H A Dvision.cpp469 if ( can_delay && !viewing_team.auto_shroud_updates() && in clear_unit()
H A Dcreate.cpp688 if ( !wml_triggered && current_team.auto_shroud_updates() ) // To preserve current WML behavior. in place_recruit()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dplaymp_controller.cpp130 if(!current_team().auto_shroud_updates()) { in play_human_turn()
H A Dplaysingle_controller.cpp544 if ( !cur_team.auto_shroud_updates() ) { in play_ai_turn()
H A Dteam.hpp335 bool auto_shroud_updates() const { return auto_shroud_updates_; } in auto_shroud_updates() function in team
H A Dsynced_commands.cpp389 if(current_team.auto_shroud_updates()) {
H A Dmenu_events.cpp506 bool auto_shroud = current_team.auto_shroud_updates(); in toggle_shroud_updates()
/dports/games/wesnoth/wesnoth-1.14.17/src/whiteboard/
H A Dside_actions.cpp360 if(resources::controller->current_team().auto_shroud_updates()) { in execute()
H A Dmanager.cpp187 if(!resources::controller->current_team().auto_shroud_updates()) { in set_active()