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Searched refs:autofire_status (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/psp2/
H A Demumain.c76 static int autofire_status = 0; in osd_input_update() local
81 if (--autofire_status < 0) in osd_input_update()
82 autofire_status = Options.AutoFire; in osd_input_update()
97 if (on && (autofire_status == 0)) in osd_input_update()
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/psp2/
H A Demumain.c76 static int autofire_status = 0; in osd_input_update() local
81 if (--autofire_status < 0) in osd_input_update()
82 autofire_status = Options.AutoFire; in osd_input_update()
97 if (on && (autofire_status == 0)) in osd_input_update()