Searched refs:avOutList (Results 1 – 12 of 12) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDLLoader.cpp | 1349 std::vector<aiMesh*>* avOutList; in InternReadFile_3DGS_MDL7() local 1354 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1490 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1495 for (unsigned int a = 0; a < avOutList[i].size();++a) { in InternReadFile_3DGS_MDL7() 1496 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1505 if (avOutList[i].empty())continue; in InternReadFile_3DGS_MDL7() 1508 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1513 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1535 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1537 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 929 : shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 952 std::vector<aiMesh*>& avOutList; member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLLoader.cpp | 1405 std::vector<aiMesh*>* avOutList; in InternReadFile_3DGS_MDL7() local 1408 avOutList = new std::vector<aiMesh*>[pcHeader->groups_num]; in InternReadFile_3DGS_MDL7() 1410 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1547 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1553 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1562 if (avOutList[i].empty())continue; in InternReadFile_3DGS_MDL7() 1565 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1570 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1595 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1597 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 913 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 936 std::vector<aiMesh*>& avOutList; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDLLoader.cpp | 1379 std::vector<aiMesh*>* avOutList; in InternReadFile_3DGS_MDL7() local 1382 avOutList = new std::vector<aiMesh*>[pcHeader->groups_num]; in InternReadFile_3DGS_MDL7() 1384 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1520 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1526 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1535 if (avOutList[i].empty())continue; in InternReadFile_3DGS_MDL7() 1538 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1543 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1565 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1567 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 946 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 969 std::vector<aiMesh*>& avOutList; member
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLLoader.cpp | 1389 std::vector<aiMesh *> *avOutList; in InternReadFile_3DGS_MDL7() local 1392 avOutList = new std::vector<aiMesh *>[pcHeader->groups_num]; in InternReadFile_3DGS_MDL7() 1394 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1531 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1538 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1547 if (avOutList[i].empty()) continue; in InternReadFile_3DGS_MDL7() 1550 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1555 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1580 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1582 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 915 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 938 std::vector<aiMesh*>& avOutList; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDLLoader.cpp | 1385 std::vector<aiMesh*>* avOutList; in InternReadFile_3DGS_MDL7() local 1388 avOutList = new std::vector<aiMesh*>[pcHeader->groups_num]; in InternReadFile_3DGS_MDL7() 1390 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1527 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1533 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1542 if (avOutList[i].empty())continue; in InternReadFile_3DGS_MDL7() 1545 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1550 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1575 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1577 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 941 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 964 std::vector<aiMesh*>& avOutList; member
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDLLoader.cpp | 1388 std::vector<aiMesh*>* avOutList; in InternReadFile_3DGS_MDL7() local 1391 avOutList = new std::vector<aiMesh*>[pcHeader->groups_num]; in InternReadFile_3DGS_MDL7() 1393 avOutList[i].reserve(3); in InternReadFile_3DGS_MDL7() 1530 pScene->mNumMeshes += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1536 pScene->mMeshes[p++] = avOutList[i][a]; in InternReadFile_3DGS_MDL7() 1545 if (avOutList[i].empty())continue; in InternReadFile_3DGS_MDL7() 1548 pcNode->mNumMeshes = (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1553 q += (unsigned int)avOutList[i].size(); in InternReadFile_3DGS_MDL7() 1578 delete[] avOutList; in InternReadFile_3DGS_MDL7() 1580 AI_DEBUG_INVALIDATE_PTR(avOutList); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 917 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 940 std::vector<aiMesh*>& avOutList; member
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