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Searched refs:avatar_can_act (Results 1 – 2 of 2) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dexult.cc1259 bool avatar_can_act = gwin->main_actor_can_act(); in Handle_event() local
1307 if (input_device && !dont_move_mode && avatar_can_act && in Handle_event()
1396 if (avatar_can_act || cheat.in_hack_mover() || in Handle_event()
1449 } else if (avatar_can_act && gwin->main_actor_can_act_charmed()) { in Handle_event()
1525 } else if (avatar_can_act) { in Handle_event()
1568 (curtime - last_b1down_click > 500) && avatar_can_act && in Handle_event()
1576 if (!click_handled && avatar_can_act && in Handle_event()
1641 if (avatar_can_act && gwin->main_actor_can_act_charmed()) in Handle_event()
H A Dgamewin.cc2295 bool avatar_can_act = main_actor_can_act(); in double_clicked() local
2300 if (!avatar_can_act && obj && obj->as_actor() in double_clicked()
2314 if (!obj || !avatar_can_act) in double_clicked()