Searched refs:avatar_isLockable (Results 1 – 3 of 3) sorted by relevance
103 if avatar_isLockable() then215 …if isForm(FORM_NATURE) and avatar_isLockable() and bone ~= 0 and bone_getIndex(bone) == 0 and enti…
165 if avatar_isLockable() and entity_setBoneLock(v.n, me) then
3548 luaFunc(avatar_isLockable) in luaFunc() argument9974 luaRegister(avatar_isLockable),