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Searched refs:avatar_isLockable (Results 1 – 3 of 3) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dubervinecommon.lua103 if avatar_isLockable() then
215 …if isForm(FORM_NATURE) and avatar_isLockable() and bone ~= 0 and bone_getIndex(bone) == 0 and enti…
H A Dgearcommon.lua165 if avatar_isLockable() and entity_setBoneLock(v.n, me) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp3548 luaFunc(avatar_isLockable) in luaFunc() argument
9974 luaRegister(avatar_isLockable),