Searched refs:avoidMovingUnits (Results 1 – 4 of 4) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpPathfinder_Common.h | 70 bool avoidMovingUnits; member 257 …ity_pos_t range, const PathGoal& goal, pass_class_t passClass, bool avoidMovingUnits, entity_id_t …
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H A D | ICmpPathfinder.h | 125 …ity_pos_t range, const PathGoal& goal, pass_class_t passClass, bool avoidMovingUnits, entity_id_t …
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H A D | CCmpPathfinder.cpp | 131 serialize.Bool("avoid moving units", value.avoidMovingUnits); in operator ()() 684 …ity_pos_t range, const PathGoal& goal, pass_class_t passClass, bool avoidMovingUnits, entity_id_t … in ComputeShortPathAsync() argument 686 …= { m_NextAsyncTicket++, x0, z0, clearance, range, goal, passClass, avoidMovingUnits, group, notif… in ComputeShortPathAsync() 730 ControlGroupMovementObstructionFilter filter(req.avoidMovingUnits, req.group); in ProcessShortRequests()
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H A D | CCmpUnitMotion.cpp | 680 void RequestShortPath(const CFixedVector2D& from, const PathGoal& goal, bool avoidMovingUnits); 1369 …itMotion::RequestShortPath(const CFixedVector2D &from, const PathGoal& goal, bool avoidMovingUnits) in RequestShortPath() argument 1382 …hAsync(from.X, from.Y, m_Clearance, searchRange, goal, m_PassClass, avoidMovingUnits, GetGroup(), … in RequestShortPath()
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