/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_client.c | 175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument 190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
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H A D | g_local.h | 575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_client.c | 175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument 190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
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H A D | g_local.h | 575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/dports/games/evq3/evq3/code/game/ |
H A D | g_client.c | 175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument 190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
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H A D | g_local.h | 575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_client.c | 175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument 190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
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H A D | g_local.h | 575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_client.c | 243 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) in SelectRandomFurthestSpawnPoint() argument 260 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 424 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) in SelectSpawnPoint() argument 426 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
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H A D | g_local.h | 850 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_client.c | 685 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t… in SelectRandomFurthestSpawnPoint() argument 722 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 760 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint() 803 gentity_t *SelectDuelSpawnPoint( int team, vec3_t avoidPoint, vec3_t origin, vec3_t angles, qboolea… in SelectDuelSpawnPoint() argument 846 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectDuelSpawnPoint() 903 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t team, qboolea… in SelectSpawnPoint() argument 904 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles, team, isbot ); in SelectSpawnPoint()
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H A D | g_local.h | 1277 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t team, qboolea…
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_local.h | 470 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles );
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H A D | g_client.cpp | 269 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 283 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint, team ); in SelectSpawnPoint()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_local.h | 527 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles );
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H A D | g_client.cpp | 289 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 303 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint, team ); in SelectSpawnPoint()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_client.c | 196 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 200 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint ); in SelectSpawnPoint()
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H A D | g_local.h | 921 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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H A D | g_func_decs.h | 1106 extern gentity_t * SelectSpawnPoint ( vec3_t avoidPoint , vec3_t origin , vec3_t angles ) ;
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_client.c | 207 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument 211 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint ); in SelectSpawnPoint()
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H A D | g_local.h | 955 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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