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Searched refs:avoidPoint (Results 1 – 21 of 21) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_client.c175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument
190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
H A Dg_local.h575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_client.c175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument
190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
H A Dg_local.h575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/dports/games/evq3/evq3/code/game/
H A Dg_client.c175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument
190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
H A Dg_local.h575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_client.c175 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectRandomFurthestSpawnPoint() argument
190 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
241 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
242 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
H A Dg_local.h575 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_client.c243 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) in SelectRandomFurthestSpawnPoint() argument
260 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
424 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) in SelectSpawnPoint() argument
426 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); in SelectSpawnPoint()
H A Dg_local.h850 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_client.c685 gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t… in SelectRandomFurthestSpawnPoint() argument
722 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
760 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectRandomFurthestSpawnPoint()
803 gentity_t *SelectDuelSpawnPoint( int team, vec3_t avoidPoint, vec3_t origin, vec3_t angles, qboolea… in SelectDuelSpawnPoint() argument
846 VectorSubtract( spot->s.origin, avoidPoint, delta ); in SelectDuelSpawnPoint()
903 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t team, qboolea… in SelectSpawnPoint() argument
904 return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles, team, isbot ); in SelectSpawnPoint()
H A Dg_local.h1277 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, team_t team, qboolea…
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_local.h470 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles );
H A Dg_client.cpp269 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
283 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint, team ); in SelectSpawnPoint()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_local.h527 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles );
H A Dg_client.cpp289 gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
303 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint, team ); in SelectSpawnPoint()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_client.c196 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
200 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint ); in SelectSpawnPoint()
H A Dg_local.h921 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
H A Dg_func_decs.h1106 extern gentity_t * SelectSpawnPoint ( vec3_t avoidPoint , vec3_t origin , vec3_t angles ) ;
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_client.c207 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) { in SelectSpawnPoint() argument
211 nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint ); in SelectSpawnPoint()
H A Dg_local.h955 gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );