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Searched refs:axisNorm (Results 1 – 5 of 5) sorted by relevance

/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/
H A Dmulti_node_mesh_I.h550 double totalQ[4],dQ[4], axisNorm[3], origin[3]; in rotate() local
555 vectorCopy3D(axis,axisNorm); in rotate()
556 vectorScalarDiv3D(axisNorm,vectorMag3D(axisNorm)); in rotate()
622 double dQ[4], axisNorm[3], origin[3]; in rotate() local
627 vectorCopy3D(axis,axisNorm); in rotate()
628 vectorScalarDiv3D(axisNorm,vectorMag3D(axisNorm)); in rotate()
633 dQ[i+1] = axisNorm[i]*sin(dAngle*0.5); in rotate()
/dports/science/gchemutils/gnome-chemistry-utils-0.14.16/libs/gcu/
H A Dcylinder.cc204 double axisNorm = axis.GetLength (); in drawMulti() local
205 if (axisNorm == 0.0) in drawMulti()
207 Vector axisNormalized = axis / axisNorm; in drawMulti()
/dports/math/vtk6/VTK-6.2.0/Common/Math/
H A DvtkQuaternion.txx259 T axisNorm = x*x + y*y + z*z; in SetRotationAngleAndAxis() local
260 if (axisNorm != 0.0) in SetRotationAngleAndAxis()
266 this->SetX((x / axisNorm) * f); in SetRotationAngleAndAxis()
267 this->SetY((y / axisNorm) * f); in SetRotationAngleAndAxis()
268 this->SetZ((z / axisNorm) * f); in SetRotationAngleAndAxis()
/dports/math/vtk9/VTK-9.1.0/Common/Math/
H A DvtkQuaternion.txx280 T axisNorm = x * x + y * y + z * z; in SetRotationAngleAndAxis() local
281 if (axisNorm != 0.0) in SetRotationAngleAndAxis()
285 this->SetX((x / axisNorm) * f); in SetRotationAngleAndAxis()
286 this->SetY((y / axisNorm) * f); in SetRotationAngleAndAxis()
287 this->SetZ((z / axisNorm) * f); in SetRotationAngleAndAxis()
/dports/math/vtk8/VTK-8.2.0/Common/Math/
H A DvtkQuaternion.txx261 T axisNorm = x*x + y*y + z*z; in SetRotationAngleAndAxis() local
262 if (axisNorm != 0.0) in SetRotationAngleAndAxis()
266 this->SetX((x / axisNorm) * f); in SetRotationAngleAndAxis()
267 this->SetY((y / axisNorm) * f); in SetRotationAngleAndAxis()
268 this->SetZ((z / axisNorm) * f); in SetRotationAngleAndAxis()