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Searched refs:b3MakeVector4 (Results 1 – 25 of 38) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuSphereScene.cpp70 b3MakeVector4(1, 0, 0, 1), in setupScene()
71 b3MakeVector4(0, 1, 0, 1), in setupScene()
72 b3MakeVector4(0, 1, 1, 1), in setupScene()
73 b3MakeVector4(1, 1, 0, 1), in setupScene()
90 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene()
99 b3MakeVector4(1, 0, 0, 1), in setupScene()
100 b3MakeVector4(0, 1, 0, 1), in setupScene()
101 b3MakeVector4(0, 1, 1, 1), in setupScene()
102 b3MakeVector4(1, 1, 0, 1), in setupScene()
129 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene()
[all …]
H A DGpuCompoundScene.cpp106 b3MakeVector4(1, 0, 0, 1), in setupScene()
107 b3MakeVector4(0, 1, 0, 1), in setupScene()
108 b3MakeVector4(0, 0, 1, 1), in setupScene()
109 b3MakeVector4(0, 1, 1, 1), in setupScene()
128 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in setupScene()
195 b3MakeVector4(1, 0, 0, 1), in createStaticEnvironment()
196 b3MakeVector4(0, 1, 0, 1), in createStaticEnvironment()
197 b3MakeVector4(0, 1, 1, 1), in createStaticEnvironment()
198 b3MakeVector4(1, 1, 0, 1), in createStaticEnvironment()
233 b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1); in createStaticEnvironment()
[all …]
H A DConcaveScene.cpp268 b3MakeVector4(1, 1, 1, 1), in createDynamicObjects()
496 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
497 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
605 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
606 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
607 b3MakeVector4(0, 0, 1, 1), in createDynamicObjects()
608 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects()
653 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
654 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
655 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects()
[all …]
H A DGpuConvexScene.cpp107 b3MakeVector4(1, 0, 0, 1),
108 b3MakeVector4(0, 1, 0, 1),
109 b3MakeVector4(0, 1, 1, 1),
110 b3MakeVector4(1, 1, 0, 1),
292 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment()
297 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment()
318 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment()
323 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment()
495 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createFromTetGenData()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuSphereScene.cpp70 b3MakeVector4(1, 0, 0, 1), in setupScene()
71 b3MakeVector4(0, 1, 0, 1), in setupScene()
72 b3MakeVector4(0, 1, 1, 1), in setupScene()
73 b3MakeVector4(1, 1, 0, 1), in setupScene()
90 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene()
99 b3MakeVector4(1, 0, 0, 1), in setupScene()
100 b3MakeVector4(0, 1, 0, 1), in setupScene()
101 b3MakeVector4(0, 1, 1, 1), in setupScene()
102 b3MakeVector4(1, 1, 0, 1), in setupScene()
129 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene()
[all …]
H A DGpuCompoundScene.cpp106 b3MakeVector4(1, 0, 0, 1), in setupScene()
107 b3MakeVector4(0, 1, 0, 1), in setupScene()
108 b3MakeVector4(0, 0, 1, 1), in setupScene()
109 b3MakeVector4(0, 1, 1, 1), in setupScene()
128 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in setupScene()
195 b3MakeVector4(1, 0, 0, 1), in createStaticEnvironment()
196 b3MakeVector4(0, 1, 0, 1), in createStaticEnvironment()
197 b3MakeVector4(0, 1, 1, 1), in createStaticEnvironment()
198 b3MakeVector4(1, 1, 0, 1), in createStaticEnvironment()
233 b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1); in createStaticEnvironment()
[all …]
H A DConcaveScene.cpp268 b3MakeVector4(1, 1, 1, 1), in createDynamicObjects()
496 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
497 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
605 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
606 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
607 b3MakeVector4(0, 0, 1, 1), in createDynamicObjects()
608 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects()
653 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects()
654 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects()
655 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects()
[all …]
H A DGpuConvexScene.cpp107 b3MakeVector4(1, 0, 0, 1),
108 b3MakeVector4(0, 1, 0, 1),
109 b3MakeVector4(0, 1, 1, 1),
110 b3MakeVector4(1, 1, 0, 1),
292 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment()
297 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment()
318 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment()
323 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment()
495 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createFromTetGenData()
/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/
H A DRenderInstancingDemo.cpp41 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1); in RenderInstancingDemo()
42 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in RenderInstancingDemo()
56 b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1); in RenderInstancingDemo()
H A DDynamicTexturedCubeDemo.cpp47 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.5, 1); in DynamicTexturedCubeDemo()
48 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in DynamicTexturedCubeDemo()
/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/
H A DRenderInstancingDemo.cpp41 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1); in RenderInstancingDemo()
42 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in RenderInstancingDemo()
56 b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1); in RenderInstancingDemo()
H A DDynamicTexturedCubeDemo.cpp47 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.5, 1); in DynamicTexturedCubeDemo()
48 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in DynamicTexturedCubeDemo()
/dports/devel/bullet/bullet3-3.21/examples/OpenCL/broadphase/
H A DPairBench.cpp288 …b3Vector4 scaling = b3MakeVector4(0.5 * extents.x, 0.5 * extents.y, 0.5 * extents.z, 1); //b3Make… in createBroadphase()
293 b3Vector4 color = b3MakeVector4(0, 1, 0, 0.1); in createBroadphase()
300 b3Vector4 color = b3MakeVector4(1, 0, 0, 1); in createBroadphase()
332 b3Vector4 color = b3MakeVector4(0, 1, 0, 1); in createBroadphase()
333 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createBroadphase()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/broadphase/
H A DPairBench.cpp288 …b3Vector4 scaling = b3MakeVector4(0.5 * extents.x, 0.5 * extents.y, 0.5 * extents.z, 1); //b3Make… in createBroadphase()
293 b3Vector4 color = b3MakeVector4(0, 1, 0, 0.1); in createBroadphase()
300 b3Vector4 color = b3MakeVector4(1, 0, 0, 1); in createBroadphase()
332 b3Vector4 color = b3MakeVector4(0, 1, 0, 1); in createBroadphase()
333 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createBroadphase()
/dports/devel/bullet/bullet3-3.21/examples/InverseKinematics/
H A DInverseKinematicsExample.cpp169 b3Vector4 color0 = b3MakeVector4(0.4, 0.4, 0.4, 1); in InverseKinematicsExample()
170 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in InverseKinematicsExample()
181 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in InverseKinematicsExample()
/dports/devel/py-bullet3/bullet3-3.21/examples/InverseKinematics/
H A DInverseKinematicsExample.cpp169 b3Vector4 color0 = b3MakeVector4(0.4, 0.4, 0.4, 1); in InverseKinematicsExample()
170 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in InverseKinematicsExample()
181 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in InverseKinematicsExample()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/
H A Db3Vector3.h75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec);
80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4()
1042 return b3MakeVector4( in absolute4()
1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function
1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/
H A Db3Vector3.h75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec);
80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4()
1042 return b3MakeVector4( in absolute4()
1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function
1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Vector3.h75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec);
80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4()
1042 return b3MakeVector4( in absolute4()
1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function
1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Vector3.h75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec);
80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4()
1042 return b3MakeVector4( in absolute4()
1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function
1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/
H A DKukaGraspExample.cpp66 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/Collision/
H A DCollisionTutorialBullet2.cpp195 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in CollisionTutorialBullet2()
/dports/devel/py-bullet3/bullet3-3.21/examples/RoboticsLearning/
H A DKukaGraspExample.cpp66 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/
H A DCollisionTutorialBullet2.cpp195 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in CollisionTutorialBullet2()
/dports/devel/bullet/bullet3-3.21/examples/Tutorial/
H A DTutorial.cpp373 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in Tutorial()
421 b3Vector4 color = b3MakeVector4(.1, .1, 1, 1); in Tutorial()

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