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Searched refs:b3QuantizeWithClamp (Results 1 – 8 of 8) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3BvhTraversal.h56b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbM… in b3BvhTraversal()
57b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMa… in b3BvhTraversal()
H A Db3QuantizedBvhNodeData.h42 inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4Co… in b3QuantizeWithClamp() function
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3BvhTraversal.h56b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbM… in b3BvhTraversal()
57b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMa… in b3BvhTraversal()
H A Db3QuantizedBvhNodeData.h42 inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4Co… in b3QuantizeWithClamp() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3BvhTraversal.h56b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbM… in b3BvhTraversal()
57b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMa… in b3BvhTraversal()
H A Db3QuantizedBvhNodeData.h42 inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4Co… in b3QuantizeWithClamp() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3BvhTraversal.h56b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbM… in b3BvhTraversal()
57b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMa… in b3BvhTraversal()
H A Db3QuantizedBvhNodeData.h42 inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4Co… in b3QuantizeWithClamp() function