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Searched refs:b3RayAabb2 (Results 1 – 12 of 12) sorted by relevance

/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Geometry/
H A Db3AabbUtil.h82 B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom, in b3RayAabb2() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Geometry/
H A Db3AabbUtil.h82 B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom, in b3RayAabb2() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Geometry/
H A Db3AabbUtil.h82 B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom, in b3RayAabb2() function
/dports/devel/bullet/bullet3-3.21/src/Bullet3Geometry/
H A Db3AabbUtil.h82 B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom, in b3RayAabb2() function
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp482 …rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f… in walkStacklessTreeAgainstRay()
597 bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
610 rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp482 …rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f… in walkStacklessTreeAgainstRay()
597 bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
610 rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp482 …rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f… in walkStacklessTreeAgainstRay()
597 bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
610 rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp482 …rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f… in walkStacklessTreeAgainstRay()
597 bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
610 rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); in walkStacklessQuantizedTreeAgainstRay()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvh.h1027 result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max); in rayTestInternal()
1090 …unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, l… in rayTest()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvh.h1027 result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max); in rayTestInternal()
1090 …unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, l… in rayTest()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvh.h1027 result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max); in rayTestInternal()
1090 …unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, l… in rayTest()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvh.h1027 result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max); in rayTestInternal()
1090 …unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, l… in rayTest()