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Searched refs:b3Sin (Results 1 – 25 of 38) sorted by relevance

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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform()
86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform()
86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform()
86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform()
86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/
H A Db3Quaternion.h108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation()
123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler()
125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler()
127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler()
144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX()
146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX()
148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX()
536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp()
537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp()
538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
H A Db3Scalar.h363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function
408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Quaternion.h108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation()
123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler()
125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler()
127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler()
144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX()
146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX()
148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX()
536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp()
537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp()
538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
H A Db3Scalar.h363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function
408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/
H A Db3Quaternion.h108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation()
123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler()
125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler()
127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler()
144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX()
146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX()
148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX()
536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp()
537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp()
538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
H A Db3Scalar.h363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function
408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Quaternion.h108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation()
123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler()
125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler()
127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler()
144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX()
146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX()
148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX()
536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp()
537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp()
538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
H A Db3Scalar.h363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function
408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h35 #define b3Sin native_sin macro
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h35 #define b3Sin native_sin macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h35 #define b3Sin native_sin macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h35 #define b3Sin native_sin macro
/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/
H A DDynamicTexturedCubeDemo.cpp84 tr.setOrigin(b3MakeVector3(0., 0., 2.) + b3MakeVector3(0., 0., 0.02 * b3Sin(t))); in stepSimulation()
H A DRenderInstancingDemo.cpp90 pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j); in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/
H A DDynamicTexturedCubeDemo.cpp84 tr.setOrigin(b3MakeVector3(0., 0., 2.) + b3MakeVector3(0., 0., 0.02 * b3Sin(t))); in stepSimulation()
H A DRenderInstancingDemo.cpp90 pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j); in stepSimulation()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvhBroadphase.cpp706 b3Sin(time) * amplitude / 2; in update()
708 b3Sin(time) * amplitude; in update()
709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvhBroadphase.cpp706 b3Sin(time) * amplitude / 2; in update()
708 b3Sin(time) * amplitude; in update()
709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvhBroadphase.cpp706 b3Sin(time) * amplitude / 2; in update()
708 b3Sin(time) * amplitude; in update()
709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/
H A Db3DynamicBvhBroadphase.cpp706 b3Sin(time) * amplitude / 2; in update()
708 b3Sin(time) * amplitude; in update()
709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/
H A DKukaGraspExample.cpp126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()

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