/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform() 86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform() 86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform() 86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 36 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in integrateSingleTransform() 86 axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle); in b3IntegrateTransform()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Quaternion.h | 108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation() 123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler() 125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler() 127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler() 144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX() 146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX() 148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX() 536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp() 537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp() 538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
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H A D | b3Scalar.h | 363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function 408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Quaternion.h | 108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation() 123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler() 125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler() 127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler() 144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX() 146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX() 148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX() 536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp() 537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp() 538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
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H A D | b3Scalar.h | 363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function 408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Quaternion.h | 108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation() 123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler() 125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler() 127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler() 144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX() 146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX() 148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX() 536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp() 537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp() 538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
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H A D | b3Scalar.h | 363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function 408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Quaternion.h | 108 b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; in setRotation() 123 b3Scalar sinYaw = b3Sin(halfYaw); in setEuler() 125 b3Scalar sinPitch = b3Sin(halfPitch); in setEuler() 127 b3Scalar sinRoll = b3Sin(halfRoll); in setEuler() 144 b3Scalar sinYaw = b3Sin(halfYaw); in setEulerZYX() 146 b3Scalar sinPitch = b3Sin(halfPitch); in setEulerZYX() 148 b3Scalar sinRoll = b3Sin(halfRoll); in setEulerZYX() 536 const b3Scalar s1 = b3Sin(sign * t * theta); in slerp() 537 const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); in slerp() 538 const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); in slerp()
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H A D | b3Scalar.h | 363 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } in b3Sin() function 408 B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } in b3Sin() function
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 35 #define b3Sin native_sin macro
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 35 #define b3Sin native_sin macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 35 #define b3Sin native_sin macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 35 #define b3Sin native_sin macro
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/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/ |
H A D | DynamicTexturedCubeDemo.cpp | 84 tr.setOrigin(b3MakeVector3(0., 0., 2.) + b3MakeVector3(0., 0., 0.02 * b3Sin(t))); in stepSimulation()
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H A D | RenderInstancingDemo.cpp | 90 pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j); in stepSimulation()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/ |
H A D | DynamicTexturedCubeDemo.cpp | 84 tr.setOrigin(b3MakeVector3(0., 0., 2.) + b3MakeVector3(0., 0., 0.02 * b3Sin(t))); in stepSimulation()
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H A D | RenderInstancingDemo.cpp | 90 pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j); in stepSimulation()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.cpp | 706 b3Sin(time) * amplitude / 2; in update() 708 b3Sin(time) * amplitude; in update() 709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.cpp | 706 b3Sin(time) * amplitude / 2; in update() 708 b3Sin(time) * amplitude; in update() 709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.cpp | 706 b3Sin(time) * amplitude / 2; in update() 708 b3Sin(time) * amplitude; in update() 709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.cpp | 706 b3Sin(time) * amplitude / 2; in update() 708 b3Sin(time) * amplitude; in update() 709 center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude; in update()
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/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/ |
H A D | KukaGraspExample.cpp | 126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()
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