/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Matrix3x3.h | 761 rv00 = b3_splat_ps(rv02, 0); 762 rv01 = b3_splat_ps(rv02, 1); 763 rv02 = b3_splat_ps(rv02, 2); 770 rv10 = b3_splat_ps(rv12, 0); 771 rv11 = b3_splat_ps(rv12, 1); 772 rv12 = b3_splat_ps(rv12, 2); 779 rv20 = b3_splat_ps(rv22, 0); 780 rv21 = b3_splat_ps(rv22, 1); 1224 m10 = b3_splat_ps(m10, 2); 1225 m11 = b3_splat_ps(m11, 2); [all …]
|
H A D | b3Vector3.h | 43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro 273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16() 290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
|
H A D | b3Quaternion.h | 253 mVec128 = b3_splat_ps(mVec128, 3); // A0 585 A0 = b3_splat_ps(vQ1, 3); // A0
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Matrix3x3.h | 761 rv00 = b3_splat_ps(rv02, 0); 762 rv01 = b3_splat_ps(rv02, 1); 763 rv02 = b3_splat_ps(rv02, 2); 770 rv10 = b3_splat_ps(rv12, 0); 771 rv11 = b3_splat_ps(rv12, 1); 772 rv12 = b3_splat_ps(rv12, 2); 779 rv20 = b3_splat_ps(rv22, 0); 780 rv21 = b3_splat_ps(rv22, 1); 1224 m10 = b3_splat_ps(m10, 2); 1225 m11 = b3_splat_ps(m11, 2); [all …]
|
H A D | b3Vector3.h | 43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro 273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16() 290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
|
H A D | b3Quaternion.h | 253 mVec128 = b3_splat_ps(mVec128, 3); // A0 585 A0 = b3_splat_ps(vQ1, 3); // A0
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Matrix3x3.h | 761 rv00 = b3_splat_ps(rv02, 0); 762 rv01 = b3_splat_ps(rv02, 1); 763 rv02 = b3_splat_ps(rv02, 2); 770 rv10 = b3_splat_ps(rv12, 0); 771 rv11 = b3_splat_ps(rv12, 1); 772 rv12 = b3_splat_ps(rv12, 2); 779 rv20 = b3_splat_ps(rv22, 0); 780 rv21 = b3_splat_ps(rv22, 1); 1224 m10 = b3_splat_ps(m10, 2); 1225 m11 = b3_splat_ps(m11, 2); [all …]
|
H A D | b3Vector3.h | 43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro 273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16() 290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
|
H A D | b3Quaternion.h | 253 mVec128 = b3_splat_ps(mVec128, 3); // A0 585 A0 = b3_splat_ps(vQ1, 3); // A0
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Matrix3x3.h | 761 rv00 = b3_splat_ps(rv02, 0); 762 rv01 = b3_splat_ps(rv02, 1); 763 rv02 = b3_splat_ps(rv02, 2); 770 rv10 = b3_splat_ps(rv12, 0); 771 rv11 = b3_splat_ps(rv12, 1); 772 rv12 = b3_splat_ps(rv12, 2); 779 rv20 = b3_splat_ps(rv22, 0); 780 rv21 = b3_splat_ps(rv22, 1); 1224 m10 = b3_splat_ps(m10, 2); 1225 m11 = b3_splat_ps(m11, 2); [all …]
|
H A D | b3Vector3.h | 43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro 273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16() 290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
|
H A D | b3Quaternion.h | 253 mVec128 = b3_splat_ps(mVec128, 3); // A0 585 A0 = b3_splat_ps(vQ1, 3); // A0
|