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Searched refs:b3_splat_ps (Results 1 – 12 of 12) sorted by relevance

/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/
H A Db3Matrix3x3.h761 rv00 = b3_splat_ps(rv02, 0);
762 rv01 = b3_splat_ps(rv02, 1);
763 rv02 = b3_splat_ps(rv02, 2);
770 rv10 = b3_splat_ps(rv12, 0);
771 rv11 = b3_splat_ps(rv12, 1);
772 rv12 = b3_splat_ps(rv12, 2);
779 rv20 = b3_splat_ps(rv22, 0);
780 rv21 = b3_splat_ps(rv22, 1);
1224 m10 = b3_splat_ps(m10, 2);
1225 m11 = b3_splat_ps(m11, 2);
[all …]
H A Db3Vector3.h43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro
273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16()
290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
H A Db3Quaternion.h253 mVec128 = b3_splat_ps(mVec128, 3); // A0
585 A0 = b3_splat_ps(vQ1, 3); // A0
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Matrix3x3.h761 rv00 = b3_splat_ps(rv02, 0);
762 rv01 = b3_splat_ps(rv02, 1);
763 rv02 = b3_splat_ps(rv02, 2);
770 rv10 = b3_splat_ps(rv12, 0);
771 rv11 = b3_splat_ps(rv12, 1);
772 rv12 = b3_splat_ps(rv12, 2);
779 rv20 = b3_splat_ps(rv22, 0);
780 rv21 = b3_splat_ps(rv22, 1);
1224 m10 = b3_splat_ps(m10, 2);
1225 m11 = b3_splat_ps(m11, 2);
[all …]
H A Db3Vector3.h43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro
273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16()
290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
H A Db3Quaternion.h253 mVec128 = b3_splat_ps(mVec128, 3); // A0
585 A0 = b3_splat_ps(vQ1, 3); // A0
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Matrix3x3.h761 rv00 = b3_splat_ps(rv02, 0);
762 rv01 = b3_splat_ps(rv02, 1);
763 rv02 = b3_splat_ps(rv02, 2);
770 rv10 = b3_splat_ps(rv12, 0);
771 rv11 = b3_splat_ps(rv12, 1);
772 rv12 = b3_splat_ps(rv12, 2);
779 rv20 = b3_splat_ps(rv22, 0);
780 rv21 = b3_splat_ps(rv22, 1);
1224 m10 = b3_splat_ps(m10, 2);
1225 m11 = b3_splat_ps(m11, 2);
[all …]
H A Db3Vector3.h43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro
273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16()
290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
H A Db3Quaternion.h253 mVec128 = b3_splat_ps(mVec128, 3); // A0
585 A0 = b3_splat_ps(vQ1, 3); // A0
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/
H A Db3Matrix3x3.h761 rv00 = b3_splat_ps(rv02, 0);
762 rv01 = b3_splat_ps(rv02, 1);
763 rv02 = b3_splat_ps(rv02, 2);
770 rv10 = b3_splat_ps(rv12, 0);
771 rv11 = b3_splat_ps(rv12, 1);
772 rv12 = b3_splat_ps(rv12, 2);
779 rv20 = b3_splat_ps(rv22, 0);
780 rv21 = b3_splat_ps(rv22, 1);
1224 m10 = b3_splat_ps(m10, 2);
1225 m11 = b3_splat_ps(m11, 2);
[all …]
H A Db3Vector3.h43 #define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i)) macro
273 vd = b3_splat_ps(vd, 0x80); in B3_ATTRIBUTE_ALIGNED16()
290 y = b3_splat_ps(y, 0x80); in B3_ATTRIBUTE_ALIGNED16()
H A Db3Quaternion.h253 mVec128 = b3_splat_ps(mVec128, 3); // A0
585 A0 = b3_splat_ps(vQ1, 3); // A0