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Searched refs:bAIMorale (Results 1 – 12 of 12) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DDecideAction.cc1796 pSoldier->bAIMorale = CalcMorale(pSoldier); in DecideActionRed()
1868 switch (pSoldier->bAIMorale) in DecideActionRed()
1915 switch (pSoldier->bAIMorale) in DecideActionRed()
2530 pSoldier->bAIMorale = CalcMorale(pSoldier); in DecideActionBlack()
2548 pSoldier->bAIMorale = CalcMorale(pSoldier); in DecideActionBlack()
2583 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()
2616 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()
2728 if (pSoldier->bAIMorale > MORALE_WORRIED) in DecideActionBlack()
2730 pSoldier->bAIMorale = MORALE_WORRIED; in DecideActionBlack()
3093 switch (pSoldier->bAIMorale) in DecideActionBlack()
[all …]
H A DAIUtils.cc124 if (pSoldier->bAIMorale >= MORALE_NORMAL) in ConsiderProne()
335 …IOUS) && (MovementMode[bAction][Urgency[pSoldier->bAlertStatus][pSoldier->bAIMorale]] == RUNNING) ) in DetermineMovementMode()
349 return( MovementMode[bAction][Urgency[pSoldier->bAlertStatus][pSoldier->bAIMorale]] ); in DetermineMovementMode()
365 …entMode = MovementMode[AI_ACTION_TAKE_COVER][Urgency[pSoldier->bAlertStatus][pSoldier->bAIMorale]]; in NewDest()
2172 iRangeFactorMultiplier = pSoldier->bAIMorale - 1; in RangeChangeDesire()
H A DAttacks.cc1671 if ( pSoldier->bAIMorale > MORALE_WORRIED && PreRandom( 2 ) ) in CheckIfTossPossible()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveSoldierCreate.cc28 s->bAIMorale * 3 - in CalcSoldierCreateCheckSum()
71 EXTR_I8(d, c->bAIMorale) in ExtractSoldierCreate()
185 INJ_I8(d, c->bAIMorale) in InjectSoldierCreate()
H A DSoldier_Create.h81 INT8 bAIMorale; member
H A DEnemy_Soldier_Save.cc728 dp->bAIMorale = s.bAIMorale; in NewWayOfSavingEnemyAndCivliansToTempFile()
H A DSoldier_Create.cc125 pCreateStruct->bAIMorale = MORALE_FEARLESS; in RandomizeNewSoldierStats()
834 s.bAIMorale = c.bAIMorale; in TacticalCopySoldierFromCreateStruct()
H A DMorale.cc97 switch( pSoldier->bAIMorale ) in GetMoraleModifier()
H A DSoldier_Control.h551 INT8 bAIMorale; member
H A DLoadSaveSoldierType.cc282 EXTR_I8(d, s->bAIMorale) in ExtractSoldierType()
792 INJ_I8(d, s->bAIMorale) in InjectSoldierType()
H A DOppList.cc2953 MPrintStat(DEBUG_PAGE_FIRST_COLUMN, y += h, "AIMorale", s->bAIMorale); in DebugSoldierPage3()
H A DOverhead.cc5145 bTolerance += ( pSoldier->bAIMorale - MORALE_NORMAL ) * 2; in CalcSuppressionTolerance()