Home
last modified time | relevance | path

Searched refs:bAddObject (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h144 Button *bQuit, *bEditInfo, *bAddObject, *bSave, *bRules, *bClean, *bHelp; variable
H A Dscene_editgame.cpp930 bAddObject = new Button(); in load()
931 bAddObject->setX(707); in load()
932 bAddObject->setY(545); in load()
934 bAddObject->setAnimation("out"); in load()
2308 if (bAddObject->getIndexZ() == z) { in drawSceneMainByIndexZ()
2309 bAddObject->draw(); in drawSceneMainByIndexZ()
2504 if (bAddObject->isOnMouseOver()) { in verifyClickElements_Main()
2505 bAddObject->OnClick(this, bAddObject); in verifyClickElements_Main()
2592 if (bAddObject->onOver()) { in verifyOverElements_Main()
2593 if (bAddObject->isRollOver) { in verifyOverElements_Main()
[all …]