/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 41 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 78 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in DEFINE_ACTION_FUNCTION() 153 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS() 255 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in DEFINE_ACTION_FUNCTION() 286 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 2)) in DEFINE_ACTION_FUNCTION() 395 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in DEFINE_ACTION_FUNCTION() 436 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in DEFINE_ACTION_FUNCTION() 459 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS() 484 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in DEFINE_ACTION_FUNCTION() 513 if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1)) in FireRailgun() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticweaps.cpp | 81 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS() 118 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 154 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 190 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 216 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 255 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS() 382 if (!weapon->DepleteAmmo (weapon->bAltFire)) in FireMacePL1B() 423 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 574 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 754 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_clericstaff.cpp | 94 weapon->DepleteAmmo (weapon->bAltFire, false); in DEFINE_ACTION_FUNCTION() 116 weapon->DepleteAmmo (weapon->bAltFire, false); in DEFINE_ACTION_FUNCTION() 143 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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H A D | a_fighterhammer.cpp | 95 !player->ReadyWeapon->CheckAmmo (player->ReadyWeapon->bAltFire ? in DEFINE_ACTION_FUNCTION() 126 if (!weapon->DepleteAmmo (weapon->bAltFire, false)) in DEFINE_ACTION_FUNCTION()
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H A D | a_fighterquietus.cpp | 92 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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H A D | a_blastradius.cpp | 115 if (weapon != NULL && !weapon->DepleteAmmo(weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_clericflame.cpp | 81 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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H A D | a_magecone.cpp | 71 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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H A D | a_magestaff.cpp | 134 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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H A D | a_fighteraxe.cpp | 268 weapon->DepleteAmmo (weapon->bAltFire, false); in DEFINE_ACTION_FUNCTION()
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H A D | a_magelightning.cpp | 291 weapon->DepleteAmmo (weapon->bAltFire); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_clericholy.cpp | 220 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_pspr.cpp | 279 weapon->bAltFire = false; in P_FireWeapon() 315 weapon->bAltFire = true; in P_FireWeaponAlt() 718 && !player->ReadyWeapon->bAltFire && !pending && player->health > 0) in A_ReFire() 724 && player->ReadyWeapon->bAltFire && !pending && player->health > 0) in A_ReFire() 732 player->ReadyWeapon->CheckAmmo (player->ReadyWeapon->bAltFire in A_ReFire() 762 self->player->ReadyWeapon->bAltFire ? AWeapon::AltFire in DEFINE_ACTION_FUNCTION() 876 if (player->ReadyWeapon->bAltFire) flash = player->ReadyWeapon->FindState(NAME_AltFlash); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 252 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS() 308 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 341 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 400 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 432 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 492 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION() 672 if (!weapon->DepleteAmmo (weapon->bAltFire)) in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_pickups.h | 288 bool bAltFire; // Set when this weapon's alternate fire is used. variable
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H A D | a_weapons.cpp | 61 << bAltFire in Serialize()
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/dports/games/umark/UMark/data/UT2003/ |
H A D | UMarkMaxUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
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H A D | UMarkMinUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
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/dports/games/umark/UMark/data/UT2004/ |
H A D | UMarkPerformanceUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
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H A D | UMarkQualityUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 1220 if (!self->player->ReadyWeapon->CheckAmmo(self->player->ReadyWeapon->bAltFire, false, true)) in DEFINE_ACTION_FUNCTION_PARAMS() 1266 if (!weapon->DepleteAmmo(weapon->bAltFire, true)) in DEFINE_ACTION_FUNCTION_PARAMS() 1358 if (!weapon->DepleteAmmo(weapon->bAltFire, true)) in DEFINE_ACTION_FUNCTION_PARAMS() 1455 if (!weapon->DepleteAmmo(weapon->bAltFire, true)) in DEFINE_ACTION_FUNCTION_PARAMS() 1553 if (!weapon->DepleteAmmo(weapon->bAltFire, true)) in DEFINE_ACTION_FUNCTION_PARAMS() 2098 if (useammo && !weapon->DepleteAmmo(weapon->bAltFire)) return; in DEFINE_ACTION_FUNCTION_PARAMS() 2222 if (useammo && !weapon->DepleteAmmo(weapon->bAltFire)) return; in DEFINE_ACTION_FUNCTION_PARAMS()
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