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Searched refs:bAtEachFrameUpdate (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DConfig.h257 bool bAtEachFrameUpdate; // Reload and write back at each frame buffer and CI update member
H A DRiceConfig.cpp250 frameBufferOptions.bAtEachFrameUpdate = false; in GenerateFrameBufferOptions()
258 frameBufferOptions.bAtEachFrameUpdate = true; in GenerateFrameBufferOptions()
H A DFrameBuffer.cpp1608 if (frameBufferOptions.bAtEachFrameUpdate && !status.bHandleN64RenderTexture) in Set_CI_addr()