Searched refs:bAtEachFrameUpdate (Results 1 – 3 of 3) sorted by relevance
257 bool bAtEachFrameUpdate; // Reload and write back at each frame buffer and CI update member
250 frameBufferOptions.bAtEachFrameUpdate = false; in GenerateFrameBufferOptions()258 frameBufferOptions.bAtEachFrameUpdate = true; in GenerateFrameBufferOptions()
1608 if (frameBufferOptions.bAtEachFrameUpdate && !status.bHandleN64RenderTexture) in Set_CI_addr()