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Searched refs:bAudPlaying (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/psp/
H A Daud_psp.cpp29 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in AudioChannelThread()
97 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in pspSoundCheck()
118 bAudPlaying = 0; in pspSoundExit()
209 bAudPlaying = 1; in pspSoundPlay()
216 bAudPlaying = 0; in pspSoundStop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/psp/
H A Daud_psp.cpp29 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in AudioChannelThread()
97 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in pspSoundCheck()
118 bAudPlaying = 0; in pspSoundExit()
209 bAudPlaying = 1; in pspSoundPlay()
216 bAudPlaying = 0; in pspSoundStop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/linux/
H A Daud_pulse_simple.cpp72 if (bAudPlaying) { in pas_audio_streamer()
161 bAudPlaying = 1; in pas_play()
167 bAudPlaying = 0; in pas_stop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/linux/
H A Daud_pulse_simple.cpp72 if (bAudPlaying) { in pas_audio_streamer()
161 bAudPlaying = 1; in pas_play()
167 bAudPlaying = 0; in pas_stop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/
H A Daud_interface.cpp10 UINT8 bAudPlaying = 0; // True if the Loop buffer is playing variable
104 bAudPlaying = true; in AudSoundPlay()
116 bAudPlaying = false; in AudSoundStop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/
H A Daud_interface.cpp10 UINT8 bAudPlaying = 0; // True if the Loop buffer is playing variable
120 bAudPlaying = true; in AudSoundPlay()
132 bAudPlaying = false; in AudSoundStop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/
H A Daud_sdl.cpp73 if (!bAudPlaying) in SDLSoundCheck()
204 bAudPlaying = 1; in SDLSoundPlay()
212 bAudPlaying = 0; in SDLSoundStop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/
H A Daud_sdl.cpp73 if (!bAudPlaying) { in SDLSoundCheck()
204 bAudPlaying = 1; in SDLSoundPlay()
214 bAudPlaying = 0; in SDLSoundStop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/pi/
H A Drun_pi.cpp112 if (bAudPlaying) { in RunIdle()
160 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/sdl/
H A Drun.cpp148 if (bAudPlaying) { in RunIdle()
196 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/psp/
H A Drun.cpp215 if (bAudPlaying) { in RunIdle()
263 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/psp/
H A Drun.cpp215 if (bAudPlaying) { in RunIdle()
263 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/win32/
H A Daud_dsound3.cpp130 if (!bAudPlaying) in DxSoundCheck()
354 bAudPlaying = 1; in DxSoundPlay()
361 bAudPlaying = 0; in DxSoundStop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/win32/
H A Daud_dsound3.cpp129 if (!bAudPlaying) in DxSoundCheck()
352 bAudPlaying = 1; in DxSoundPlay()
359 bAudPlaying = 0; in DxSoundStop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/macos/
H A DFBAudio.mm127 bAudPlaying = 0;
130 bAudPlaying = 1;
161 if (!bAudPlaying)
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Drun.cpp256 if (bAudPlaying) in RunIdle()
315 if (!bAudPlaying) in RunReset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/
H A Dqaudiointerface.cpp110 bAudPlaying = 1; in QtSoundPlay()
119 bAudPlaying = 0; in QtSoundStop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/
H A Dqaudiointerface.cpp110 bAudPlaying = 1; in QtSoundPlay()
119 bAudPlaying = 0; in QtSoundStop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Drun.cpp269 if (bAudPlaying) { in RunIdle()
335 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Drun.cpp343 if (bAudPlaying) { in RunIdle()
409 if (!bAudPlaying) { in RunReset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/
H A Dinterface.h141 extern UINT8 bAudPlaying; // True if the Loop buffer is playing
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/
H A Dinterface.h141 extern UINT8 bAudPlaying; // True if the Loop buffer is playing