/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/psp/ |
H A D | aud_psp.cpp | 29 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in AudioChannelThread() 97 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in pspSoundCheck() 118 bAudPlaying = 0; in pspSoundExit() 209 bAudPlaying = 1; in pspSoundPlay() 216 bAudPlaying = 0; in pspSoundStop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/psp/ |
H A D | aud_psp.cpp | 29 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in AudioChannelThread() 97 if (bAudPlaying && (nCurrentSeg == nAudSegCount)) { in pspSoundCheck() 118 bAudPlaying = 0; in pspSoundExit() 209 bAudPlaying = 1; in pspSoundPlay() 216 bAudPlaying = 0; in pspSoundStop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/linux/ |
H A D | aud_pulse_simple.cpp | 72 if (bAudPlaying) { in pas_audio_streamer() 161 bAudPlaying = 1; in pas_play() 167 bAudPlaying = 0; in pas_stop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/linux/ |
H A D | aud_pulse_simple.cpp | 72 if (bAudPlaying) { in pas_audio_streamer() 161 bAudPlaying = 1; in pas_play() 167 bAudPlaying = 0; in pas_stop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/ |
H A D | aud_interface.cpp | 10 UINT8 bAudPlaying = 0; // True if the Loop buffer is playing variable 104 bAudPlaying = true; in AudSoundPlay() 116 bAudPlaying = false; in AudSoundStop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/ |
H A D | aud_interface.cpp | 10 UINT8 bAudPlaying = 0; // True if the Loop buffer is playing variable 120 bAudPlaying = true; in AudSoundPlay() 132 bAudPlaying = false; in AudSoundStop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 73 if (!bAudPlaying) in SDLSoundCheck() 204 bAudPlaying = 1; in SDLSoundPlay() 212 bAudPlaying = 0; in SDLSoundStop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 73 if (!bAudPlaying) { in SDLSoundCheck() 204 bAudPlaying = 1; in SDLSoundPlay() 214 bAudPlaying = 0; in SDLSoundStop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/pi/ |
H A D | run_pi.cpp | 112 if (bAudPlaying) { in RunIdle() 160 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/sdl/ |
H A D | run.cpp | 148 if (bAudPlaying) { in RunIdle() 196 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/psp/ |
H A D | run.cpp | 215 if (bAudPlaying) { in RunIdle() 263 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/psp/ |
H A D | run.cpp | 215 if (bAudPlaying) { in RunIdle() 263 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/win32/ |
H A D | aud_dsound3.cpp | 130 if (!bAudPlaying) in DxSoundCheck() 354 bAudPlaying = 1; in DxSoundPlay() 361 bAudPlaying = 0; in DxSoundStop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/win32/ |
H A D | aud_dsound3.cpp | 129 if (!bAudPlaying) in DxSoundCheck() 352 bAudPlaying = 1; in DxSoundPlay() 359 bAudPlaying = 0; in DxSoundStop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/macos/ |
H A D | FBAudio.mm | 127 bAudPlaying = 0; 130 bAudPlaying = 1; 161 if (!bAudPlaying)
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | run.cpp | 256 if (bAudPlaying) in RunIdle() 315 if (!bAudPlaying) in RunReset()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/ |
H A D | qaudiointerface.cpp | 110 bAudPlaying = 1; in QtSoundPlay() 119 bAudPlaying = 0; in QtSoundStop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/ |
H A D | qaudiointerface.cpp | 110 bAudPlaying = 1; in QtSoundPlay() 119 bAudPlaying = 0; in QtSoundStop()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/ |
H A D | run.cpp | 269 if (bAudPlaying) { in RunIdle() 335 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/ |
H A D | run.cpp | 343 if (bAudPlaying) { in RunIdle() 409 if (!bAudPlaying) { in RunReset()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/ |
H A D | interface.h | 141 extern UINT8 bAudPlaying; // True if the Loop buffer is playing
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/ |
H A D | interface.h | 141 extern UINT8 bAudPlaying; // True if the Loop buffer is playing
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