Home
last modified time | relevance | path

Searched refs:bCallPriority (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DCreatureDecideAction.cc134 if (bPriority > pReceiver->bCallPriority) in CreatureCall()
136 pReceiver->bCallPriority = bPriority; in CreatureCall()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h566 UINT8 bCallPriority; member
H A DLoadSaveSoldierType.cc300 EXTR_U8(d, s->bCallPriority) in ExtractSoldierType()
810 INJ_U8(d, s->bCallPriority) in InjectSoldierType()
H A DOppList.cc2074 pSoldier->bCallPriority = 0; in AddOneOpponent()