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Searched refs:bCheckBackBufs (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DConfig.h247 bool bCheckBackBufs; // Check texture again against the recent backbuffer addresses member
H A DRiceConfig.cpp237 frameBufferOptions.bCheckBackBufs = false; in GenerateFrameBufferOptions()
268 frameBufferOptions.bCheckBackBufs = true; in GenerateFrameBufferOptions()
274 frameBufferOptions.bCheckBackBufs = true; in GenerateFrameBufferOptions()
H A DTextureManager.cpp521 …es&&!frameBufferOptions.bWriteBackBufToRDRAM) || (frameBufferOptions.bCheckBackBufs&&!frameBufferO… in GetTexture()
539 …if (frameBufferOptions.bCheckBackBufs && g_pFrameBufferManager->CheckAddrInBackBuffers(pgti->Addre… in GetTexture()
H A DgDP_rice.cpp332 if( frameBufferOptions.bSupportRenderTextures || frameBufferOptions.bCheckBackBufs ) in ricegDPFillRect()