Searched refs:bDisplayNotSet (Results 1 – 14 of 14) sorted by relevance
58 BOOL bDisplayNotSet; variable122 bDisplayNotSet = TRUE; in updateDisplay()136 if(bDisplayNotSet) // -> set new vals in updateDisplay()236 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsX()263 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsY()286 bDisplayNotSet = TRUE; // re-calc offsets/display area in updateDisplayIfChanged()400 bDisplayNotSet = TRUE; in GPUwriteStatus_ext()687 bDisplayNotSet = TRUE; in GPUopen()
119 BOOL bDisplayNotSet = TRUE; variable502 bDisplayNotSet = TRUE; in GPUopen()653 bDisplayNotSet = TRUE; in updateDisplay()713 if(bDisplayNotSet) // -> set new vals in updateDisplay()866 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsX()893 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsY()957 bDisplayNotSet=TRUE; in SetAspectRatio()996 bDisplayNotSet = TRUE; // re-calc offsets/display area in updateDisplayIfChanged()1072 bDisplayNotSet = TRUE; in bSwapCheck()1304 bDisplayNotSet = TRUE; in GPUwriteStatus()
710 if(bDisplayNotSet) in offsetline()805 if(bDisplayNotSet) in offset2()830 if(bDisplayNotSet) in offset3()859 if(bDisplayNotSet) in offset4()892 if(bDisplayNotSet) in offsetST()926 if(bDisplayNotSet) in offsetScreenUpload()989 if(bDisplayNotSet) in offsetBlk()1272 bDisplayNotSet = FALSE; in SetOGLDisplaySettings()
425 extern BOOL bDisplayNotSet;
1661 bDisplayNotSet = TRUE; in UploadScreen()2025 bDisplayNotSet = TRUE; in cmdDrawAreaEnd()
950 if(bDisplayNotSet) in offsetline()1045 if(bDisplayNotSet) in offset2()1081 if(bDisplayNotSet) in offset3()1126 if(bDisplayNotSet) in offset4()1180 if(bDisplayNotSet) in offsetST()1214 if(bDisplayNotSet) in offsetScreenUpload()1277 if(bDisplayNotSet) in offsetBlk()1591 bDisplayNotSet = FALSE; in SetOGLDisplaySettings()
173 BOOL bDisplayNotSet = TRUE; variable716 bDisplayNotSet = TRUE; in GPUopen()1523 bDisplayNotSet = TRUE; in updateDisplay()1600 if(bDisplayNotSet) // -> set new vals in updateDisplay()1767 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsX()1794 bDisplayNotSet=TRUE; // -> recalc display stuff in ChangeDispOffsetsY()1859 bDisplayNotSet=TRUE; in SetAspectRatio()1894 bDisplayNotSet = TRUE; // re-calc offsets/display area in updateDisplayIfChanged()1979 bDisplayNotSet = TRUE; in bSwapCheck()2243 bDisplayNotSet = TRUE; in GPUwriteStatus()
381 extern BOOL bDisplayNotSet;
1335 bDisplayNotSet = TRUE; in UploadScreen()1698 bDisplayNotSet = TRUE; in cmdDrawAreaEnd()