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Searched refs:bEat (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h126 RadioButton *bBlackHole1, *bBlackHole2, *bTrap, *bKey, *bDoorKey, *bEat; variable
H A Dscene_editgame.cpp813 bEat = new RadioButton(bNimuh); in load()
814 bEat->setX(160); in load()
815 bEat->setY(505); in load()
822 getGroupScene()->addGroup(bEat); in load()
2263 if (bEat->getIndexZ() == z) { in drawSceneMainByIndexZ()
2264 bEat->draw(); in drawSceneMainByIndexZ()
2371 if (bEat->isOnMouseOver()) { in verifyClickElements_Main()
2372 bEat->setActive(true); in verifyClickElements_Main()
2735 if (bEat->onOver()) { in verifyOverElements_Main()
2736 if (bEat->isRollOver) { in verifyOverElements_Main()
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