Searched refs:bEat (Results 1 – 2 of 2) sorted by relevance
126 RadioButton *bBlackHole1, *bBlackHole2, *bTrap, *bKey, *bDoorKey, *bEat; variable
813 bEat = new RadioButton(bNimuh); in load()814 bEat->setX(160); in load()815 bEat->setY(505); in load()822 getGroupScene()->addGroup(bEat); in load()2263 if (bEat->getIndexZ() == z) { in drawSceneMainByIndexZ()2264 bEat->draw(); in drawSceneMainByIndexZ()2371 if (bEat->isOnMouseOver()) { in verifyClickElements_Main()2372 bEat->setActive(true); in verifyClickElements_Main()2735 if (bEat->onOver()) { in verifyOverElements_Main()2736 if (bEat->isRollOver) { in verifyOverElements_Main()[all …]