Searched refs:bEnding (Results 1 – 5 of 5) sorted by relevance
81 pAnimation->bEnding = g_key_file_get_boolean (pKeyFile, cAnimationName, "ending", &erreur); in _penguin_get_animation_properties()84 pAnimation->bEnding = pDefaultAnimation->bEnding; in _penguin_get_animation_properties()173 if (pAnimation->bEnding) in penguin_load_theme()
327 if (pAnimation->bEnding) // c'est une animation de fin, elle ne se joue qu'une seule fois. in penguin_advance_to_next_frame()425 …if (pAnimation == NULL || pAnimation->bEnding) // le pingouin est en fin d'animation, on le relan… in penguin_choose_next_animation()499 if (pAnimation == NULL || (pAnimation->bEnding && myData.iCount > 0)) in penguin_update_container()510 if (pAnimation == NULL || (pAnimation->bEnding && myData.iCount > 0)) in penguin_update_icon()
40 gboolean bEnding; member
186 else if (! pAnimation->bEnding && myData.iSidRestartDelayed == 0)
449 bool bEnding; in DrawFocus() local499 bEnding = false; in DrawFocus()508 bEnding = true; in DrawFocus()521 while ( !bEnding ); in DrawFocus()