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Searched refs:bEnding (Results 1 – 5 of 5) sorted by relevance

/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/Cairo-Penguin/src/
H A Dapplet-theme.c81 pAnimation->bEnding = g_key_file_get_boolean (pKeyFile, cAnimationName, "ending", &erreur); in _penguin_get_animation_properties()
84 pAnimation->bEnding = pDefaultAnimation->bEnding; in _penguin_get_animation_properties()
173 if (pAnimation->bEnding) in penguin_load_theme()
H A Dapplet-animation.c327 if (pAnimation->bEnding) // c'est une animation de fin, elle ne se joue qu'une seule fois. in penguin_advance_to_next_frame()
425 …if (pAnimation == NULL || pAnimation->bEnding) // le pingouin est en fin d'animation, on le relan… in penguin_choose_next_animation()
499 if (pAnimation == NULL || (pAnimation->bEnding && myData.iCount > 0)) in penguin_update_container()
510 if (pAnimation == NULL || (pAnimation->bEnding && myData.iCount > 0)) in penguin_update_icon()
H A Dapplet-struct.h40 gboolean bEnding; member
H A Dapplet-notifications.c186 else if (! pAnimation->bEnding && myData.iSidRestartDelayed == 0)
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/controls/
H A Dmap.cpp449 bool bEnding; in DrawFocus() local
499 bEnding = false; in DrawFocus()
508 bEnding = true; in DrawFocus()
521 while ( !bEnding ); in DrawFocus()