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Searched refs:bGoodContPath (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPoints.cc1588 if (s->sGridNo == s->sFinalDestination && !s->bGoodContPath) return FALSE; in CheckForMercContMove()
1594 const INT16 sGridNo = (s->bGoodContPath ? s->sContPathLocation : s->sFinalDestination); in CheckForMercContMove()
H A DSoldier_Control.h744 INT8 bGoodContPath; member
H A DLoadSaveSoldierType.cc482 EXTR_I8(d, s->bGoodContPath) in ExtractSoldierType()
992 INJ_I8(d, s->bGoodContPath) in InjectSoldierType()
H A DHandle_UI.cc2163 pSoldier->bGoodContPath = FALSE; in UIHandleMercAttack()
2449 sel->bGoodContPath = TRUE; in SelectedMercCanAffordMove()
2782 s->bGoodContPath = FALSE; in UIHandleSoldierStanceChange()
H A DSoldier_Control.cc3475 pSoldier->bGoodContPath = FALSE; in EVENT_InternalGetNewSoldierPath()
7632 if ( pSoldier->bGoodContPath ) in ContinueMercMovement()
H A DInterface_Panels.cc1893 if ( pSoldier->bGoodContPath ) in HandleMouseOverSoldierFaceForContMove()