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Searched refs:bInitialActionPoints (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DCreatureDecideAction.cc163 …Soldier->bMobility == CREATURE_CRAWLER && pSoldier->bActionPoints < pSoldier->bInitialActionPoints) in CreatureDecideActionGreen()
433 …Soldier->bMobility == CREATURE_CRAWLER && pSoldier->bActionPoints < pSoldier->bInitialActionPoints) in CreatureDecideActionYellow()
575 …Soldier->bMobility == CREATURE_CRAWLER && pSoldier->bActionPoints < pSoldier->bInitialActionPoints) in CreatureDecideActionRed()
832 …Soldier->bMobility == CREATURE_CRAWLER && pSoldier->bActionPoints < pSoldier->bInitialActionPoints) in CreatureDecideActionBlack()
H A DDecideAction.cc2294 …if ( (pSoldier->bActionPoints == pSoldier->bInitialActionPoints || (INT16)PreRandom(100) < 60) && … in DecideActionRed()
2366 …anMove && (!gfTurnBasedAI || pSoldier->bActionPoints >= pSoldier->bInitialActionPoints) && ( Close… in DecideActionRed()
2404 … && pSoldier->bUnderFire && pSoldier->bActionPoints >= (pSoldier->bInitialActionPoints - GetAPsToL… in DecideActionRed()
3037 …if ( pSoldier->bActionPoints == pSoldier->bInitialActionPoints && ubBestAttackAction == AI_ACTION_… in DecideActionBlack()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h319 INT8 bInitialActionPoints; member
H A DLoadSaveSoldierType.cc53 EXTR_I8(d, s->bInitialActionPoints) in ExtractSoldierType()
574 INJ_I8(d, s->bInitialActionPoints) in InjectSoldierType()
H A DSoldier_Create.cc218 s->bInitialActionPoints = s->bActionPoints; in TacticalCreateSoldier()
H A DSoldier_Control.cc469 pSoldier->bInitialActionPoints = pSoldier->bActionPoints; in CalcNewActionPoints()