Home
last modified time | relevance | path

Searched refs:bKeyboardRead (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/psp/
H A Dinp_psp.cpp41 static unsigned char bKeyboardRead = 0; variable
52 bKeyboardRead = 0; in PSPinpStart()
97 if (bKeyboardRead) { // already read this frame - ready to go in ReadKeyboard()
102 bKeyboardRead = 1; in ReadKeyboard()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/input/psp/
H A Dinp_psp.cpp41 static unsigned char bKeyboardRead = 0; variable
52 bKeyboardRead = 0; in PSPinpStart()
97 if (bKeyboardRead) { // already read this frame - ready to go in ReadKeyboard()
102 bKeyboardRead = 1; in ReadKeyboard()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/
H A Dqinputinterface.cpp13 static bool bKeyboardRead = false; variable
39 bKeyboardRead = false; in QtInputInit()
46 bKeyboardRead = false; in QtInputStart()
67 if (bKeyboardRead) in ReadKeyboard()
70 bKeyboardRead = true; in ReadKeyboard()
130 if (!bKeyboardRead) in QtInputState()
151 if (!bKeyboardRead) in QtInputFind()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/
H A Dqinputinterface.cpp13 static bool bKeyboardRead = false; variable
39 bKeyboardRead = false; in QtInputInit()
46 bKeyboardRead = false; in QtInputStart()
67 if (bKeyboardRead) in ReadKeyboard()
70 bKeyboardRead = true; in ReadKeyboard()
130 if (!bKeyboardRead) in QtInputState()
151 if (!bKeyboardRead) in QtInputFind()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/input/sdl/
H A Dinp_sdl.cpp109 static unsigned char bKeyboardRead = 0; variable
126 bKeyboardRead = 0; in SDLinpStart()
175 if (bKeyboardRead) { // already read this frame - ready to go in ReadKeyboard()
185 bKeyboardRead = 1; in ReadKeyboard()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/sdl/
H A Dinp_sdl.cpp109 static unsigned char bKeyboardRead = 0; variable
126 bKeyboardRead = 0; in SDLinpStart()
175 if (bKeyboardRead) { // already read this frame - ready to go in ReadKeyboard()
185 bKeyboardRead = 1; in ReadKeyboard()
H A Dinp_sdl2.cpp407 static unsigned char bKeyboardRead = 0; variable
424 bKeyboardRead = 0; in SDLinpStart()
473 if (bKeyboardRead) { // already read this frame - ready to go in ReadKeyboard()
482 bKeyboardRead = 1; in ReadKeyboard()