Searched refs:bLeftAltkeyMapped (Results 1 – 8 of 8) sorted by relevance
45 bOldLeftAltkeyMapped = bLeftAltkeyMapped; in InpsInit()46 bLeftAltkeyMapped = true; in InpsInit()79 bLeftAltkeyMapped = bOldLeftAltkeyMapped; in InpsExit()
284 if (!bLeftAltkeyMapped || bRunPause || !bDrvOkay) { in MenuHandleKeyboard()
51 bOldLeftAltkeyMapped = bLeftAltkeyMapped; in InpsInit()52 bLeftAltkeyMapped = true; in InpsInit()91 bLeftAltkeyMapped = bOldLeftAltkeyMapped; in InpsExit()
19 bool bLeftAltkeyMapped = false; variable37 bLeftAltkeyMapped = false; in GameInpCheckLeftAlt()41 if (bLeftAltkeyMapped) { in GameInpCheckLeftAlt()48 bLeftAltkeyMapped = true; in GameInpCheckLeftAlt()55 bLeftAltkeyMapped = true; in GameInpCheckLeftAlt()155 bLeftAltkeyMapped = false; in GameInpBlank()768 bLeftAltkeyMapped = false; in GameInpExit()
91 extern bool bLeftAltkeyMapped;
19 bool bLeftAltkeyMapped = false; variable70 bLeftAltkeyMapped = false; in GameInpCheckLeftAlt()74 if (bLeftAltkeyMapped) { in GameInpCheckLeftAlt()81 bLeftAltkeyMapped = true; in GameInpCheckLeftAlt()88 bLeftAltkeyMapped = true; in GameInpCheckLeftAlt()188 bLeftAltkeyMapped = false; in GameInpBlank()1069 bLeftAltkeyMapped = false; in GameInpExit()
100 extern bool bLeftAltkeyMapped;