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Searched refs:bLicenseAccepted (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dabout.cpp203 static bool bLicenseDisplayed, bLicenseAccepted; in FirstProc() local
209 bLicenseAccepted = false; in FirstProc()
245 if (bLicenseAccepted) { in FirstProc()
263 bLicenseAccepted = true; in FirstProc()
266 bLicenseAccepted = false; in FirstProc()
272 if (bLicenseAccepted) { in FirstProc()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dabout.cpp207 static bool bLicenseDisplayed, bLicenseAccepted; in FirstProc() local
213 bLicenseAccepted = false; in FirstProc()
249 if (bLicenseAccepted) { in FirstProc()
267 bLicenseAccepted = true; in FirstProc()
270 bLicenseAccepted = false; in FirstProc()
276 if (bLicenseAccepted) { in FirstProc()