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Searched refs:bLoadRDRAMIntoRenderTexture (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DConfig.h255 bool bLoadRDRAMIntoRenderTexture; // Load RDRAM content and render into render_texture member
H A DRiceConfig.cpp246 frameBufferOptions.bLoadRDRAMIntoRenderTexture = false; in GenerateFrameBufferOptions()
296 frameBufferOptions.bLoadRDRAMIntoRenderTexture = true; in GenerateFrameBufferOptions()