Searched refs:bRplPlay (Results 1 – 10 of 10) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | SceneInit.cpp | 191 bRplPlay = 0; iRplSkip = 0; in NewGame() 248 bool rplRd = bRplPlay /*|| scn->road && scn->road->getNumPoints() < 2/**/; in LoadCleanUp() 316 mSplitMgr->mNumViewports = bRplPlay ? numRplViews : pSet->game.local_players; // set num players in LoadGame() 406 if (!bRplPlay/*|| pSet->rpl_show_ghost)*/ && pSet->rpl_ghost && !mClient) in LoadGame() 432 if (!bRplPlay /*&& pSet->rpl_trackghost?*/ && !mClient && !pSet->game.track_user && !deny) in LoadGame() 445 if (bRplPlay) pretime = 0.f; in LoadGame() 524 if (!bRplPlay) in LoadCar() 526 replay.InitHeader(pSet->game.track.c_str(), pSet->game.track_user, !bRplPlay); in LoadCar() 537 ghost.InitHeader(pSet->game.track.c_str(), pSet->game.track_user, !bRplPlay); in LoadCar() 550 if (!bRplPlay) in LoadCar() [all …]
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H A D | Update_Poses.cpp | 106 if (bRplPlay) in newPoses() 135 if (!bRplPlay && !pGame->pause && !bGhost && pCar) in newPoses() 176 if (pSet->rpl_rec && !bRplPlay && !pGame->pause && !bGhost && pCar) in newPoses() 203 if (bRplPlay) gui->valRplName2->setCaption(""); in newPoses() 209 if (bRplPlay || bGhost) // dont check for replay or ghost in newPoses() 216 && !bRplPlay && hud->arrow.node && road && road->mChks.size()>0) in newPoses() 413 … carM->fCam->update(time, pi, &carPoses[qn][c], &pGame->collision, !bRplPlay && pSet->cam_bounce); in newPoses() 507 if (bRplPlay && !pGame->cars.empty()) in updatePoses()
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H A D | Update.cpp | 90 pGame->pause = bRplPlay ? (bRplPause || gui) : (gui && !doNetworking); in DoNetworking() 312 if (bRplPlay) in frameStart() 352 if (pSet->check_arrow && hud->arrow.node && !bRplPlay && !carModels.empty()) in frameStart()
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H A D | CGame.cpp | 42 ,bRplPlay(0),bRplPause(0), bRplRec(0), bRplWnd(1), iRplSkip(0) in App()
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H A D | Hud_Update.cpp | 66 if (pCar && !app->bRplPlay && !pCarM->isGhost()) in GetVals() 71 if (app->bRplPlay) in GetVals() 89 int cntC = std::min(4/**/, cnt - (app->isGhost2nd && !app->bRplPlay ? 1 : 0)); // all vis plr in Update() 258 { if (app->bRplPlay) in Update() 923 int cg = app->isGhost2nd && !app->bRplPlay && in UpdRot()
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H A D | CGame.h | 154 bool bRplPlay,bRplPause, bRplRec, bRplWnd; // game variable
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H A D | Gui_Replay.cpp | 24 if (!app->bRplPlay) return; in slRplPosEv() 98 app->bRplPlay = 1; app->iRplSkip = 0; in btnRplLoad()
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H A D | Hud_Create.cpp | 179 String path = app->bRplPlay ? in Create() 675 app->mWndRpl->setVisible(app->bRplPlay && app->bRplWnd); // in Show()
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H A D | Gui_KeyPress.cpp | 178 bool rpl = bRplPlay && !isFocGui; in keyPressed()
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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | car_sound.cpp | 162 if (pApp->bRplPlay) in UpdateSounds()
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