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Searched refs:bRplPlay (Results 1 – 10 of 10) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DSceneInit.cpp191 bRplPlay = 0; iRplSkip = 0; in NewGame()
248 bool rplRd = bRplPlay /*|| scn->road && scn->road->getNumPoints() < 2/**/; in LoadCleanUp()
316 mSplitMgr->mNumViewports = bRplPlay ? numRplViews : pSet->game.local_players; // set num players in LoadGame()
406 if (!bRplPlay/*|| pSet->rpl_show_ghost)*/ && pSet->rpl_ghost && !mClient) in LoadGame()
432 if (!bRplPlay /*&& pSet->rpl_trackghost?*/ && !mClient && !pSet->game.track_user && !deny) in LoadGame()
445 if (bRplPlay) pretime = 0.f; in LoadGame()
524 if (!bRplPlay) in LoadCar()
526 replay.InitHeader(pSet->game.track.c_str(), pSet->game.track_user, !bRplPlay); in LoadCar()
537 ghost.InitHeader(pSet->game.track.c_str(), pSet->game.track_user, !bRplPlay); in LoadCar()
550 if (!bRplPlay) in LoadCar()
[all …]
H A DUpdate_Poses.cpp106 if (bRplPlay) in newPoses()
135 if (!bRplPlay && !pGame->pause && !bGhost && pCar) in newPoses()
176 if (pSet->rpl_rec && !bRplPlay && !pGame->pause && !bGhost && pCar) in newPoses()
203 if (bRplPlay) gui->valRplName2->setCaption(""); in newPoses()
209 if (bRplPlay || bGhost) // dont check for replay or ghost in newPoses()
216 && !bRplPlay && hud->arrow.node && road && road->mChks.size()>0) in newPoses()
413 … carM->fCam->update(time, pi, &carPoses[qn][c], &pGame->collision, !bRplPlay && pSet->cam_bounce); in newPoses()
507 if (bRplPlay && !pGame->cars.empty()) in updatePoses()
H A DUpdate.cpp90 pGame->pause = bRplPlay ? (bRplPause || gui) : (gui && !doNetworking); in DoNetworking()
312 if (bRplPlay) in frameStart()
352 if (pSet->check_arrow && hud->arrow.node && !bRplPlay && !carModels.empty()) in frameStart()
H A DCGame.cpp42 ,bRplPlay(0),bRplPause(0), bRplRec(0), bRplWnd(1), iRplSkip(0) in App()
H A DHud_Update.cpp66 if (pCar && !app->bRplPlay && !pCarM->isGhost()) in GetVals()
71 if (app->bRplPlay) in GetVals()
89 int cntC = std::min(4/**/, cnt - (app->isGhost2nd && !app->bRplPlay ? 1 : 0)); // all vis plr in Update()
258 { if (app->bRplPlay) in Update()
923 int cg = app->isGhost2nd && !app->bRplPlay && in UpdRot()
H A DCGame.h154 bool bRplPlay,bRplPause, bRplRec, bRplWnd; // game variable
H A DGui_Replay.cpp24 if (!app->bRplPlay) return; in slRplPosEv()
98 app->bRplPlay = 1; app->iRplSkip = 0; in btnRplLoad()
H A DHud_Create.cpp179 String path = app->bRplPlay ? in Create()
675 app->mWndRpl->setVisible(app->bRplPlay && app->bRplWnd); // in Show()
H A DGui_KeyPress.cpp178 bool rpl = bRplPlay && !isFocGui; in keyPressed()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcar_sound.cpp162 if (pApp->bRplPlay) in UpdateSounds()