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Searched refs:bShock (Results 1 – 11 of 11) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc2289 if (pSoldier->bShock) in CalcChanceToHitGun()
2290 iChance -= (pSoldier->bShock * AIM_PENALTY_PER_SHOCK); in CalcChanceToHitGun()
3383 if (pAttacker->bShock) in CalcChanceHTH()
3384 iAttRating -= (pAttacker->bShock * AIM_PENALTY_PER_SHOCK); in CalcChanceHTH()
3452 if (pDefender->bShock) in CalcChanceHTH()
3453 iDefRating -= (pDefender->bShock * AIM_PENALTY_PER_SHOCK); in CalcChanceHTH()
3736 if (pSoldier->bShock) in CalcThrownChanceToHit()
3738 iChance -= (pSoldier->bShock * AIM_PENALTY_PER_SHOCK); in CalcThrownChanceToHit()
H A DSkillCheck.cc478 if ((pSoldier->bBleeding > 20) || (pSoldier->bShock > 1)) in CalcTrapDetectLevel()
H A DSoldier_Control.h536 INT8 bShock; member
H A DLoadSaveSoldierType.cc264 EXTR_I8(d, s->bShock) in ExtractSoldierType()
774 INJ_I8(d, s->bShock) in InjectSoldierType()
H A DTeamTurns.cc1173 bPoints -= pSoldier->bShock; in CalcInterruptDuelPts()
H A DSoldier_Control.cc4071 s.bShock /= 2; in EVENT_BeginMercTurn()
5711 pSoldier->bShock += ubCombinedLoss; in SoldierTakeDamage()
H A DOverhead.cc6022 s->bShock = 0; in InitializeTacticalStatusAtBattleStart()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DPanicButtons.cc91 if (pSoldier->bShock > 2) in MakeClosestEnemyChosenOne()
H A DDecideAction.cc2186 if (pSoldier->bShock > 0 || fCivilian) in DecideActionRed()
3037 …alActionPoints && ubBestAttackAction == AI_ACTION_FIRE_GUN && (pSoldier->bShock == 0) && (pSoldier… in DecideActionBlack()
H A DAttacks.cc616 if ( usGrenade != BREAK_LIGHT && !pSoldier->bUnderFire && pSoldier->bShock == 0 ) in CalcBestThrow()
H A DAIUtils.cc1884 iThreatValue -= pEnemy->bShock; in CalcManThreatValue()