Searched refs:bSteamVirtualGamepad (Results 1 – 3 of 3) sorted by relevance
1318 SDL_bool bSteamVirtualGamepad = SDL_FALSE; in SDL_ShouldIgnoreGameController() local1320 bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF); in SDL_ShouldIgnoreGameController()1322 bSteamVirtualGamepad = (SDL_strncmp(name, "GamePad-", 8) == 0); in SDL_ShouldIgnoreGameController()1325 bSteamVirtualGamepad = SDL_TRUE; in SDL_ShouldIgnoreGameController()1327 if (bSteamVirtualGamepad) { in SDL_ShouldIgnoreGameController()
1840 SDL_bool bSteamVirtualGamepad = SDL_FALSE; in SDL_ShouldIgnoreGameController() local1842 …bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD… in SDL_ShouldIgnoreGameController()1844 …bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CON… in SDL_ShouldIgnoreGameController()1847 bSteamVirtualGamepad = SDL_TRUE; in SDL_ShouldIgnoreGameController()1849 if (bSteamVirtualGamepad) { in SDL_ShouldIgnoreGameController()