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Searched refs:bSupportsDepthClamp (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/
H A DRender.cpp454 g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp"); in Renderer()
509 g_Config.backend_info.bSupportsDepthClamp = false; in Renderer()
763 g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp "); in Renderer()
772 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in Renderer()
1117 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in BeginUtilityDrawing()
1127 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in EndUtilityDrawing()
H A Dmain.cpp109 g_Config.backend_info.bSupportsDepthClamp = true; in InitBackendInfo()
H A DProgramShaderCache.cpp871 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in WorkerThreadInitWorkerThread()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Null/
H A DNullBackend.cpp45 g_Config.backend_info.bSupportsDepthClamp = true; in InitBackendInfo()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DVideoConfig.h220 bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon member
H A DShaderGenCommon.cpp34 bits.backend_depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp; in GetCurrent()
H A DBPFunctions.cpp92 if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) in SetViewport()
H A DRenderBase.cpp1671 if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) in UseVertexDepthRange()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D12/
H A DVideoBackend.cpp66 g_Config.backend_info.bSupportsDepthClamp = true; in FillBackendInfo()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/
H A Dmain.cpp89 g_Config.backend_info.bSupportsDepthClamp = true; in FillBackendInfo()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Vulkan/
H A DVKPipeline.cpp46 bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp; in GetVulkanRasterizationState()
H A DVulkanContext.cpp283 config->backend_info.bSupportsDepthClamp = false; // Dependent on features. in PopulateBackendInfo()
325 config->backend_info.bSupportsDepthClamp = in PopulateBackendInfoFeatures()