Searched refs:bSupportsDepthClamp (Results 1 – 12 of 12) sorted by relevance
454 g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp"); in Renderer()509 g_Config.backend_info.bSupportsDepthClamp = false; in Renderer()763 g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp "); in Renderer()772 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in Renderer()1117 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in BeginUtilityDrawing()1127 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in EndUtilityDrawing()
109 g_Config.backend_info.bSupportsDepthClamp = true; in InitBackendInfo()
871 if (g_ActiveConfig.backend_info.bSupportsDepthClamp) in WorkerThreadInitWorkerThread()
45 g_Config.backend_info.bSupportsDepthClamp = true; in InitBackendInfo()
220 bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon member
34 bits.backend_depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp; in GetCurrent()
92 if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) in SetViewport()
1671 if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) in UseVertexDepthRange()
66 g_Config.backend_info.bSupportsDepthClamp = true; in FillBackendInfo()
89 g_Config.backend_info.bSupportsDepthClamp = true; in FillBackendInfo()
46 bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp; in GetVulkanRasterizationState()
283 config->backend_info.bSupportsDepthClamp = false; // Dependent on features. in PopulateBackendInfo()325 config->backend_info.bSupportsDepthClamp = in PopulateBackendInfoFeatures()