Searched refs:bVehicleID (Results 1 – 18 of 18) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Vehicles.cc | 95 const VEHICLETYPE* const v = &pVehicleList[vs->bVehicleID]; in SetVehicleValuesIntoSoldierType() 420 vid = s->bVehicleID; in MoveCharactersPathToVehicle() 446 if (s->uiStatusFlags & SOLDIER_VEHICLE) vid = s->bVehicleID; in SetUpMvtGroupForVehicle() 624 …PlayLocationJA2Sample(vs.sGridNo, g_vehicle_type_info[pVehicleList[vs.bVehicleID].ubVehicleType].e… in ExitVehicle() 760 if (s->bVehicleID != VEHICLE2ID(v)) continue; in GetSoldierStructureForVehicle() 836 VEHICLETYPE const& v = pVehicleList[vs->bVehicleID]; in UpdateAllVehiclePassengersGridNo() 1038 VEHICLETYPE const& v = pVehicleList[pSoldier->bVehicleID]; in PickRandomPassengerFromVehicle() 1056 VEHICLETYPE* const v = &pVehicleList[s->bVehicleID]; in HandleVehicleMovementSound()
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H A D | Soldier_Find.cc | 83 GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0); in IsOwnedMerc() 95 GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0) in GetSoldierFindFlags()
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H A D | Interface_Utils.cc | 260 const UINT8 vehicle_type = pVehicleList[s.bVehicleID].ubVehicleType; in RenderSoldierFace()
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H A D | Soldier_Create.cc | 431 s->bVehicleID = in TacticalCreateSoldier() 981 RemoveVehicleFromList(GetVehicle(s.bVehicleID)); in InternalTacticalRemoveSoldier()
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H A D | Turn_Based_Input.cc | 2688 sel->bVehicleID = AddVehicleToList(sel->sSectorX, sel->sSectorY, sel->bSectorZ, HUMMER); in ChangeSoldiersBodyType() 2916 VEHICLETYPE& v = GetVehicle(tgt->bVehicleID); in CheckForAndHandleHandleVehicleInteractiveClick()
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H A D | Soldier_Control.h | 701 INT8 bVehicleID; member
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H A D | Soldier_Profile.cc | 605 c.bUseGivenVehicleID = old_s->bVehicleID; in ChangeSoldierTeam()
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H A D | LoadSaveSoldierType.cc | 437 EXTR_I8(d, s->bVehicleID) in ExtractSoldierType() 947 INJ_I8(d, s->bVehicleID) in InjectSoldierType()
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H A D | Interface.cc | 1106 if (GetNumberInVehicle(GetVehicle(s.bVehicleID)) == 0) in DrawSelectedUIAboveGuy()
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H A D | Soldier_Control.cc | 5525 VehicleTakeDamage(pSoldier->bVehicleID, ubReason, sLifeDeduct, pSoldier->sGridNo, attacker); in SoldierTakeDamage() 7089 VEHICLETYPE& v = GetVehicle(tgt->bVehicleID); in EVENT_SoldierEnterVehicle()
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H A D | Interface_Panels.cc | 3202 VEHICLETYPE const& v = GetVehicle(s->bVehicleID); in CheckForAndAddMercToTeamPanel()
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H A D | Weapons.cc | 2772 …iTotalProtection += ArmourProtection(pTarget, GetVehicleArmourType(pTarget.bVehicleID), &bDummySta… in TotalArmourProtection()
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H A D | Handle_UI.cc | 4823 else if (GetNumberInVehicle(GetVehicle(tgt->bVehicleID)) == 0) in UIHandleInteractiveTilesAndItemsOnTerrain()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface.cc | 422 if ( !CanSoldierMoveWithVehicleId( pSoldier2, pSoldier->bVehicleID ) ) in DeselectSelectedListMercsWhoCantMoveWithThisGuy() 440 if ( !CanSoldierMoveWithVehicleId( pSoldier, pSoldier2->bVehicleID ) ) in DeselectSelectedListMercsWhoCantMoveWithThisGuy() 527 ( pSoldier->iVehicleId == pSoldier2->bVehicleID ) ) in AnyMercInSameSquadOrVehicleIsSelected() 534 ( pSoldier2->iVehicleId == pSoldier->bVehicleID ) ) in AnyMercInSameSquadOrVehicleIsSelected() 2255 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in SetUpMovingListsForSector() 2258 AddVehicleToMovingLists(s.bVehicleID); in SetUpMovingListsForSector() 2917 fSelected = IsVehicleSelectedForMovement( pSoldier->bVehicleID ); in HandleSettingTheSelectedListOfMercs() 3804 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in CanCharacterMoveInStrategic() 4052 iVehicle2Id = pSoldier->bVehicleID; in CanSoldierMoveWithVehicleId()
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H A D | Strategic_Pathing.cc | 1083 s->uiStatusFlags & SOLDIER_VEHICLE ? pVehicleList[s->bVehicleID].pMercPath : in GetSoldierMercPathPtr() 1113 s.uiStatusFlags & SOLDIER_VEHICLE ? pVehicleList[s.bVehicleID].ubMovementGroup : in GetSoldierGroup() 1163 pVehicle = &( pVehicleList[ pSoldier->bVehicleID ] ); in ClearPathForSoldier()
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H A D | MapScreen.cc | 765 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in DrawCharacterInfo() 983 ubGroupId = pVehicleList[s->bVehicleID].ubMovementGroup; in GetPathTravelTimeDuringPlotting() 991 ubGroupId = pVehicleList[s->bVehicleID].ubMovementGroup; in GetPathTravelTimeDuringPlotting() 5739 iVehicleId = s->bVehicleID; in CheckIfClickOnLastSectorInPath() 5818 iVehicleId = pSoldier->bVehicleID; in RebuildWayPointsForAllSelectedCharsGroups() 7290 pVehicleList[pSoldier->bVehicleID].pMercPath = CopyPaths(pPath); in CopyPathToAllSelectedCharacters() 7337 CancelPathForVehicle(pVehicleList[pSoldier->bVehicleID], FALSE); in CancelPathsOfAllSelectedCharacters() 8026 VEHICLETYPE* const v = &pVehicleList[pSoldier->bVehicleID]; in RestorePreviousPaths()
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H A D | Map_Screen_Interface_Map.cc | 955 pVehicle = &( pVehicleList[ pCharacter->bVehicleID ] ); in ClearPathAfterThisSectorForCharacter()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | AIMain.cc | 635 if ((!(s.uiStatusFlags & SOLDIER_VEHICLE) || GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0) && in StartNPCAI()
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