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Searched refs:bVehicleID (Results 1 – 18 of 18) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DVehicles.cc95 const VEHICLETYPE* const v = &pVehicleList[vs->bVehicleID]; in SetVehicleValuesIntoSoldierType()
420 vid = s->bVehicleID; in MoveCharactersPathToVehicle()
446 if (s->uiStatusFlags & SOLDIER_VEHICLE) vid = s->bVehicleID; in SetUpMvtGroupForVehicle()
624 …PlayLocationJA2Sample(vs.sGridNo, g_vehicle_type_info[pVehicleList[vs.bVehicleID].ubVehicleType].e… in ExitVehicle()
760 if (s->bVehicleID != VEHICLE2ID(v)) continue; in GetSoldierStructureForVehicle()
836 VEHICLETYPE const& v = pVehicleList[vs->bVehicleID]; in UpdateAllVehiclePassengersGridNo()
1038 VEHICLETYPE const& v = pVehicleList[pSoldier->bVehicleID]; in PickRandomPassengerFromVehicle()
1056 VEHICLETYPE* const v = &pVehicleList[s->bVehicleID]; in HandleVehicleMovementSound()
H A DSoldier_Find.cc83 GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0); in IsOwnedMerc()
95 GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0) in GetSoldierFindFlags()
H A DInterface_Utils.cc260 const UINT8 vehicle_type = pVehicleList[s.bVehicleID].ubVehicleType; in RenderSoldierFace()
H A DSoldier_Create.cc431 s->bVehicleID = in TacticalCreateSoldier()
981 RemoveVehicleFromList(GetVehicle(s.bVehicleID)); in InternalTacticalRemoveSoldier()
H A DTurn_Based_Input.cc2688 sel->bVehicleID = AddVehicleToList(sel->sSectorX, sel->sSectorY, sel->bSectorZ, HUMMER); in ChangeSoldiersBodyType()
2916 VEHICLETYPE& v = GetVehicle(tgt->bVehicleID); in CheckForAndHandleHandleVehicleInteractiveClick()
H A DSoldier_Control.h701 INT8 bVehicleID; member
H A DSoldier_Profile.cc605 c.bUseGivenVehicleID = old_s->bVehicleID; in ChangeSoldierTeam()
H A DLoadSaveSoldierType.cc437 EXTR_I8(d, s->bVehicleID) in ExtractSoldierType()
947 INJ_I8(d, s->bVehicleID) in InjectSoldierType()
H A DInterface.cc1106 if (GetNumberInVehicle(GetVehicle(s.bVehicleID)) == 0) in DrawSelectedUIAboveGuy()
H A DSoldier_Control.cc5525 VehicleTakeDamage(pSoldier->bVehicleID, ubReason, sLifeDeduct, pSoldier->sGridNo, attacker); in SoldierTakeDamage()
7089 VEHICLETYPE& v = GetVehicle(tgt->bVehicleID); in EVENT_SoldierEnterVehicle()
H A DInterface_Panels.cc3202 VEHICLETYPE const& v = GetVehicle(s->bVehicleID); in CheckForAndAddMercToTeamPanel()
H A DWeapons.cc2772 …iTotalProtection += ArmourProtection(pTarget, GetVehicleArmourType(pTarget.bVehicleID), &bDummySta… in TotalArmourProtection()
H A DHandle_UI.cc4823 else if (GetNumberInVehicle(GetVehicle(tgt->bVehicleID)) == 0) in UIHandleInteractiveTilesAndItemsOnTerrain()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface.cc422 if ( !CanSoldierMoveWithVehicleId( pSoldier2, pSoldier->bVehicleID ) ) in DeselectSelectedListMercsWhoCantMoveWithThisGuy()
440 if ( !CanSoldierMoveWithVehicleId( pSoldier, pSoldier2->bVehicleID ) ) in DeselectSelectedListMercsWhoCantMoveWithThisGuy()
527 ( pSoldier->iVehicleId == pSoldier2->bVehicleID ) ) in AnyMercInSameSquadOrVehicleIsSelected()
534 ( pSoldier2->iVehicleId == pSoldier->bVehicleID ) ) in AnyMercInSameSquadOrVehicleIsSelected()
2255 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in SetUpMovingListsForSector()
2258 AddVehicleToMovingLists(s.bVehicleID); in SetUpMovingListsForSector()
2917 fSelected = IsVehicleSelectedForMovement( pSoldier->bVehicleID ); in HandleSettingTheSelectedListOfMercs()
3804 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in CanCharacterMoveInStrategic()
4052 iVehicle2Id = pSoldier->bVehicleID; in CanSoldierMoveWithVehicleId()
H A DStrategic_Pathing.cc1083 s->uiStatusFlags & SOLDIER_VEHICLE ? pVehicleList[s->bVehicleID].pMercPath : in GetSoldierMercPathPtr()
1113 s.uiStatusFlags & SOLDIER_VEHICLE ? pVehicleList[s.bVehicleID].ubMovementGroup : in GetSoldierGroup()
1163 pVehicle = &( pVehicleList[ pSoldier->bVehicleID ] ); in ClearPathForSoldier()
H A DMapScreen.cc765 VEHICLETYPE const& v = GetVehicle(s.bVehicleID); in DrawCharacterInfo()
983 ubGroupId = pVehicleList[s->bVehicleID].ubMovementGroup; in GetPathTravelTimeDuringPlotting()
991 ubGroupId = pVehicleList[s->bVehicleID].ubMovementGroup; in GetPathTravelTimeDuringPlotting()
5739 iVehicleId = s->bVehicleID; in CheckIfClickOnLastSectorInPath()
5818 iVehicleId = pSoldier->bVehicleID; in RebuildWayPointsForAllSelectedCharsGroups()
7290 pVehicleList[pSoldier->bVehicleID].pMercPath = CopyPaths(pPath); in CopyPathToAllSelectedCharacters()
7337 CancelPathForVehicle(pVehicleList[pSoldier->bVehicleID], FALSE); in CancelPathsOfAllSelectedCharacters()
8026 VEHICLETYPE* const v = &pVehicleList[pSoldier->bVehicleID]; in RestorePreviousPaths()
H A DMap_Screen_Interface_Map.cc955 pVehicle = &( pVehicleList[ pCharacter->bVehicleID ] ); in ClearPathAfterThisSectorForCharacter()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc635 if ((!(s.uiStatusFlags & SOLDIER_VEHICLE) || GetNumberInVehicle(GetVehicle(s.bVehicleID)) != 0) && in StartNPCAI()