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Searched refs:bWentUp (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_dispatch.h158 BYTE bWentUp; // Button went up this tic member
163 void ResetTriggers () { bWentDown = bWentUp = false; } in ResetTriggers()
164 void Reset () { bDown = bWentDown = bWentUp = false; } in Reset()
H A Dc_dispatch.cpp487 bWentUp = true; in ReleaseKey()
508 bWentUp = true; in ReleaseKey()