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Searched refs:bWriteBackBufToRDRAM (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DConfig.h248 … bool bWriteBackBufToRDRAM; // If a recent backbuffer is used, write its content back to RDRAM member
H A DTextureManager.cpp521 …ures&&!frameBufferOptions.bWriteBackBufToRDRAM) || (frameBufferOptions.bCheckBackBufs&&!frameBuffe… in GetTexture()
541 if( !frameBufferOptions.bWriteBackBufToRDRAM ) in GetTexture()
H A DRiceConfig.cpp238 frameBufferOptions.bWriteBackBufToRDRAM = false; in GenerateFrameBufferOptions()
266 frameBufferOptions.bWriteBackBufToRDRAM = true; in GenerateFrameBufferOptions()
H A DFrameBuffer.cpp1875 if (frameBufferOptions.bWriteBackBufToRDRAM || forceToSaveToRDRAM) in SaveBackBuffer()