Searched refs:b_darianobj (Results 1 – 5 of 5) sorted by relevance
171 if ((ob->obclass >= b_darianobj) && \
175 b_darianobj, enumerator
1073 if ((ob->obclass >= b_darianobj) && in DoActor()1586 case b_darianobj: in SpawnStand()1679 case b_darianobj: in SpawnPatrol()2512 case b_darianobj: in MissileHitActor()2706 if (tcl == b_darianobj) in MissileHit()7201 if (tcl > b_darianobj) in PushWallMove()11049 case b_darianobj: in T_Use()11218 else if (ocl >= b_darianobj) in T_Chase()11855 case b_darianobj: in A_MissileWeapon()12953 else if (tcl == b_darianobj) in ShootActor()[all …]
598 case b_darianobj: in PreCacheActor()6402 SpawnStand(b_darianobj,i,j,tile-99,0); in SetupActors()
1192 if ((obj->obclass >= b_darianobj) && (obj->obclass <= b_robobossobj) && in DrawScaleds()