Home
last modified time | relevance | path

Searched refs:backSubspace (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/
H A Dcontactspreader.cpp151 auto &backSubspace = hedge->twin().face().mapElementAs<ConvexSubspace>(); in maybeSpreadOverEdge() local
152 auto &backSubsec = backSubspace.subsector().as<ClientSubsector>(); in maybeSpreadOverEdge()
155 if (!(subspace.validCount() == validCount && backSubspace.validCount() != validCount)) in maybeSpreadOverEdge()
161 AABoxd const &bounds = backSubspace.poly().bounds(); in maybeSpreadOverEdge()
245 backSubspace.setValidCount(validCount); in maybeSpreadOverEdge()
247 R_ContactList(backSubspace, _spread.contact->type()).link(_spread.contact); in maybeSpreadOverEdge()
249 spreadInSubspace(backSubspace); in maybeSpreadOverEdge()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dskyfixedge.cpp207 …auto const *backSubspace = hedge->twin().hasFace() ? &hedge->twin().face().mapElementAs<ConvexSubs… in DENG2_PIMPL() local
210 …auto const *backSubsec = backSubspace && backSubspace->hasSubsector() ? &backSubspace->subsector… in DENG2_PIMPL()
H A Drend_main.cpp3596 auto const &backSubspace = hedge->twin().face().mapElementAs<ConvexSubspace>(); in occludeSubspace() local
3597 auto const &backSubsec = backSubspace.subsector().as<world::ClientSubsector>(); in occludeSubspace()