Searched refs:backTex (Results 1 – 4 of 4) sorted by relevance
/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/bench/ |
H A D | bench.c | 86 GLuint backTex; member 216 glBindTexture (GL_TEXTURE_2D, bs->backTex); in benchPaintOutput() 369 glGenTextures (1, &bs->backTex); in benchInitScreen() 395 glBindTexture (GL_TEXTURE_2D, bs->backTex); in benchInitScreen() 471 glDeleteTextures (1, &bs->backTex); in benchFiniScreen()
|
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MenuGL.h | 70 GLuint backTex; variable
|
H A D | MenuGL.cpp | 104 …backTex = Image::load(dataLoc("png/menu_back.png"), IMG_NOMIPMAPS, IMG_SOLID, GL_REPEAT, GL_LINE… in loadTextures() 122 glDeleteTextures(1, &backTex); in deleteTextures() 127 backTex = 0; in deleteTextures() 233 glBindTexture(GL_TEXTURE_2D, backTex); in drawGL() 587 glBindTexture(GL_TEXTURE_2D, backTex); in drawTitleBack()
|
/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | inventory.h | 1870 Texture *backTex = NULL; in renderGameBG() local 1872 backTex = Core::blackTex; in renderGameBG() 1881 backTex = Core::blackTex; // black background in renderGameBG() 1885 backTex = background[view]; in renderGameBG() 1887 backTex = background[Core::eye <= 0.0f ? 0 : 1]; in renderGameBG() 1891 backTex->bind(sDiffuse); in renderGameBG()
|