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Searched refs:backTex (Results 1 – 4 of 4) sorted by relevance

/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/bench/
H A Dbench.c86 GLuint backTex; member
216 glBindTexture (GL_TEXTURE_2D, bs->backTex); in benchPaintOutput()
369 glGenTextures (1, &bs->backTex); in benchInitScreen()
395 glBindTexture (GL_TEXTURE_2D, bs->backTex); in benchInitScreen()
471 glDeleteTextures (1, &bs->backTex); in benchFiniScreen()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMenuGL.h70 GLuint backTex; variable
H A DMenuGL.cpp104backTex = Image::load(dataLoc("png/menu_back.png"), IMG_NOMIPMAPS, IMG_SOLID, GL_REPEAT, GL_LINE… in loadTextures()
122 glDeleteTextures(1, &backTex); in deleteTextures()
127 backTex = 0; in deleteTextures()
233 glBindTexture(GL_TEXTURE_2D, backTex); in drawGL()
587 glBindTexture(GL_TEXTURE_2D, backTex); in drawTitleBack()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dinventory.h1870 Texture *backTex = NULL; in renderGameBG() local
1872 backTex = Core::blackTex; in renderGameBG()
1881 backTex = Core::blackTex; // black background in renderGameBG()
1885 backTex = background[view]; in renderGameBG()
1887 backTex = background[Core::eye <= 0.0f ? 0 : 1]; in renderGameBG()
1891 backTex->bind(sDiffuse); in renderGameBG()