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Searched refs:backf1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dam_map.c924 fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends in AM_drawWalls() local
940 SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight) in AM_drawWalls()
952 else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier in AM_drawWalls()
955 if (backf1 == backc1 && backf2 == backc2 in AM_drawWalls()
974 if (backf1 != frontf1 || backf2 != frontf2) { in AM_drawWalls()
985 if (backf1 != frontf1 || backf2 != frontf2) { in AM_drawWalls()
H A Dr_bsp.c501 fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends in R_AddLine() local
508 SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector-> floorheight) in R_AddLine()
516 || (backf1 >= frontc1 && backf2 >= frontc2)) in R_AddLine()
522 doorclosed = (backc1 <= backf1 && backc2 <= backf2 in R_AddLine()
524 && ((backf1 <= frontf1 && backf2 >= frontf2) || curline->sidedef->bottomtexture)); in R_AddLine()
535 if (backf1 != frontf1 || backf2 != frontf2) in R_AddLine()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c1899 fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends in CheckClip() local
1922 SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector-> floorheight) in CheckClip()
1930 backf1 = backf2 = abacksector-> floorheight; in CheckClip()
1939 || (backf1 >= frontc1 && backf2 >= frontc2)) in CheckClip()
1945 if (backc1 <= backf1 && backc2 <= backf2) in CheckClip()
1949 && ((backf1 <= frontf1 && backf2 <= frontf2) || seg->sidedef->bottomtexture)) in CheckClip()
1966 if (backf1 != frontf1 || backf2 != frontf2) in CheckClip()
2462 fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends in HWR_AddLine() local
2479 || (backf1 >= frontc1 && backf2 >= frontc2)) in HWR_AddLine()
2485 if (backc1 <= backf1 && backc2 <= backf2 in HWR_AddLine()
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