Searched refs:background_loaded (Results 1 – 5 of 5) sorted by relevance
176 bool background_loaded = _skin->background.GetWidth(); in _RecreateImage() local217 if(background_loaded) { in _RecreateImage()277 else if(!background_loaded) in _RecreateImage()294 else if(!background_loaded) in _RecreateImage()311 else if(!background_loaded) in _RecreateImage()328 else if(!background_loaded) in _RecreateImage()335 else if(!background_loaded) in _RecreateImage()340 else if(!background_loaded) in _RecreateImage()348 else if(!background_loaded) in _RecreateImage()353 else if(!background_loaded) in _RecreateImage()
364 bool background_loaded = _skin->background.GetWidth(); in _RecreateImage() local406 if (background_loaded) { in _RecreateImage()468 else if (!background_loaded) in _RecreateImage()486 else if (!background_loaded) in _RecreateImage()504 else if (!background_loaded) in _RecreateImage()522 else if (!background_loaded) in _RecreateImage()529 else if (!background_loaded) in _RecreateImage()534 else if (!background_loaded) in _RecreateImage()542 else if (!background_loaded) in _RecreateImage()547 else if (!background_loaded) in _RecreateImage()
51 bool background_loaded = false; member
538 model_->background_loaded = true; in OnAssetsLoaded()
1812 VR_BIND_VISIBILITY(background, model->background_loaded); in CreateBackground()1837 VR_BIND_VISIBILITY(element, !model->background_loaded); in CreateBackground()