Searched refs:background_shader (Results 1 – 2 of 2) sorted by relevance
38 GLuint background_shader; variable110 background_shader = shader_load( "shaders/v3f-c4f.vert", in init()125 glUseProgram( background_shader ); in display()127 glUniformMatrix4fv( glGetUniformLocation( background_shader, "model" ), in display()129 glUniformMatrix4fv( glGetUniformLocation( background_shader, "view" ), in display()131 glUniformMatrix4fv( glGetUniformLocation( background_shader, "projection" ), in display()264 glDeleteProgram( background_shader ); in main()
117 Shader *background_shader = scene->background->get_shader(scene); in device_update() local131 compiler.background = (shader == background_shader); in device_update()143 int background_id = scene->shader_manager->get_shader_id(background_shader); in device_update()