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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h48 @property (nonatomic, readonly) int backingHeight;
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h48 @property (nonatomic, readonly) int backingHeight;
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h48 @property (nonatomic, readonly) int backingHeight;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h48 @property (nonatomic, readonly) int backingHeight;
/dports/devel/sdl20/SDL2-2.0.18/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h50 @property (nonatomic, readonly) int backingHeight;
/dports/x11/controllermap/SDL2-2.0.18/src/video/uikit/
H A DSDL_uikitopenglview.m53 @synthesize backingHeight;
142 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
158 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
177 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
179 … glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
238 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
242 …bufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
249 …bufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
251 glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
296 int h = backingHeight;
[all …]
H A DSDL_uikitopenglview.h50 @property (nonatomic, readonly) int backingHeight;
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkIOSGLView.mm31 GLint backingHeight;
151 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
156 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight);
168 [self getVTKRenderWindow]->SetSize(backingWidth, backingHeight);
196 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
200 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight);
209 [self getVTKRenderWindow]->SetSize(backingWidth, backingHeight);
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/mobile/iOS/Onelab/
H A DEAGLView.mm69 mContext->initView(backingWidth, backingHeight);
123 GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
129 backingWidth, backingHeight);
H A DEAGLView.h18 GLint backingHeight; variable
/dports/devel/allegro5/allegro5-5.2.7.0/src/iphone/
H A DEAGLView.m51 @synthesize backingHeight;
168 allegro_display->h = backingHeight;
206 … glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
208 ALLEGRO_INFO("Creating GL framebuffer %dx%d.\n", backingWidth, backingHeight);
220 … glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depth_stencil_format, backingWidth, backingHeight);
H A DEAGLView.h41 @property GLint backingHeight;
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/osx/iphone/
H A Dglcanvas.mm53 GLint backingHeight; field
110 … glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
115 …RenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/osx/iphone/
H A Dglcanvas.mm53 GLint backingHeight; field
110 … glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
115 …RenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/iPhone/
H A DgameWindowAppDelegate.h22 GLint backingHeight; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dgl_view.h44 GLint backingHeight; variable
H A Dapp_delegate.mm360 int backingHeight;
364 GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
369 vm.height = backingHeight;
569 int backingHeight;
573 GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
575 iphone_main(backingWidth, backingHeight, gargc, gargv);
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dgl_view.h44 GLint backingHeight; variable
H A Dapp_delegate.mm360 int backingHeight;
364 GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
369 vm.height = backingHeight;
569 int backingHeight;
573 GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
575 iphone_main(backingWidth, backingHeight, gargc, gargv);
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dgl_view.h45 GLint backingHeight; variable

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