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Searched refs:backz (Results 1 – 8 of 8) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/utils/light/
H A Dtrace.c124 float frontx, fronty, frontz, backx, backy, backz; in TestLine() local
134 backz = (float)stop[2]; in TestLine()
152 frontz = backz; in TestLine()
157 backz = (float)tstack_p->backpt[2]; in TestLine()
179 back = backz - tnode->dist; in TestLine()
183 …back = (float)((backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode-… in TestLine()
211 tstack_p->backpt[2] = backz; in TestLine()
217 backz = frontz + front*(backz-frontz); in TestLine()
/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/
H A Dtrace.c124 vec_t frontx, fronty, frontz, backx, backy, backz; in TestLine() local
134 backz = stop[2]; in TestLine()
152 frontz = backz; in TestLine()
157 backz = tstack_p->backpt[2]; in TestLine()
179 back = backz - tnode->dist; in TestLine()
183 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in TestLine()
211 tstack_p->backpt[2] = backz; in TestLine()
217 backz = frontz + front*(backz-frontz); in TestLine()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dtrace.c189 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local
198 backz = stop[2]; in _TestLine()
212 d3 = backz - frontz; in _TestLine()
231 frontz = backz; in _TestLine()
237 backz = tstack_p->backpt[2]; in _TestLine()
256 back = backz - tnode->dist; in _TestLine()
260 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine()
286 tstack_p->backpt[2] = backz; in _TestLine()
292 backz = frontz + front*(backz-frontz); in _TestLine()
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/
H A Dtrace.c186 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local
195 backz = stop[2]; in _TestLine()
209 d3 = backz - frontz; in _TestLine()
228 frontz = backz; in _TestLine()
234 backz = tstack_p->backpt[2]; in _TestLine()
253 back = backz - tnode->dist; in _TestLine()
257 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine()
283 tstack_p->backpt[2] = backz; in _TestLine()
289 backz = frontz + front*(backz-frontz); in _TestLine()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/
H A Dtrace.c186 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local
195 backz = stop[2]; in _TestLine()
209 d3 = backz - frontz; in _TestLine()
228 frontz = backz; in _TestLine()
234 backz = tstack_p->backpt[2]; in _TestLine()
253 back = backz - tnode->dist; in _TestLine()
257 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine()
283 tstack_p->backpt[2] = backz; in _TestLine()
289 backz = frontz + front*(backz-frontz); in _TestLine()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dtrace.c189 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local
198 backz = stop[2]; in _TestLine()
211 d3 = backz - frontz; in _TestLine()
231 frontz = backz; in _TestLine()
237 backz = tstack_p->backpt[2]; in _TestLine()
256 back = backz - tnode->dist; in _TestLine()
260 …back = ( backx * tnode->normal[0] + backy * tnode->normal[1] + backz * tnode->normal[2] ) - tnode-… in _TestLine()
284 tstack_p->backpt[2] = backz; in _TestLine()
290 backz = frontz + front * ( backz - frontz ); in _TestLine()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dc_effect.cpp314 fixed_t backz = actor->z - (actor->height>>3) * (actor->momz>>16) + (2*actor->height)/3; in P_RunEffect() local
324 particle->z = backz - FixedMul(actor->momz, pathdist); in P_RunEffect()
339 particle->z = backz - FixedMul(actor->momz, pathdist) + (M_Random() << 10); in P_RunEffect()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.cpp429 fixed_t backz = - (actor->height>>3) * (actor->velz>>16) + (2*actor->height)/3; in P_RunEffect() local
440 backz - FixedMul(actor->velz, pathdist)); in P_RunEffect()
459 backz - FixedMul(actor->velz, pathdist) + (M_Random() << 10)); in P_RunEffect()