/dports/games/uhexen2/hexen2source-1.5.9/utils/light/ |
H A D | trace.c | 124 float frontx, fronty, frontz, backx, backy, backz; in TestLine() local 134 backz = (float)stop[2]; in TestLine() 152 frontz = backz; in TestLine() 157 backz = (float)tstack_p->backpt[2]; in TestLine() 179 back = backz - tnode->dist; in TestLine() 183 …back = (float)((backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode-… in TestLine() 211 tstack_p->backpt[2] = backz; in TestLine() 217 backz = frontz + front*(backz-frontz); in TestLine()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/ |
H A D | trace.c | 124 vec_t frontx, fronty, frontz, backx, backy, backz; in TestLine() local 134 backz = stop[2]; in TestLine() 152 frontz = backz; in TestLine() 157 backz = tstack_p->backpt[2]; in TestLine() 179 back = backz - tnode->dist; in TestLine() 183 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in TestLine() 211 tstack_p->backpt[2] = backz; in TestLine() 217 backz = frontz + front*(backz-frontz); in TestLine()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | trace.c | 189 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local 198 backz = stop[2]; in _TestLine() 212 d3 = backz - frontz; in _TestLine() 231 frontz = backz; in _TestLine() 237 backz = tstack_p->backpt[2]; in _TestLine() 256 back = backz - tnode->dist; in _TestLine() 260 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine() 286 tstack_p->backpt[2] = backz; in _TestLine() 292 backz = frontz + front*(backz-frontz); in _TestLine()
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/ |
H A D | trace.c | 186 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local 195 backz = stop[2]; in _TestLine() 209 d3 = backz - frontz; in _TestLine() 228 frontz = backz; in _TestLine() 234 backz = tstack_p->backpt[2]; in _TestLine() 253 back = backz - tnode->dist; in _TestLine() 257 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine() 283 tstack_p->backpt[2] = backz; in _TestLine() 289 backz = frontz + front*(backz-frontz); in _TestLine()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/ |
H A D | trace.c | 186 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local 195 backz = stop[2]; in _TestLine() 209 d3 = backz - frontz; in _TestLine() 228 frontz = backz; in _TestLine() 234 backz = tstack_p->backpt[2]; in _TestLine() 253 back = backz - tnode->dist; in _TestLine() 257 back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist; in _TestLine() 283 tstack_p->backpt[2] = backz; in _TestLine() 289 backz = frontz + front*(backz-frontz); in _TestLine()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | trace.c | 189 float frontx,fronty, frontz, backx, backy, backz; in _TestLine() local 198 backz = stop[2]; in _TestLine() 211 d3 = backz - frontz; in _TestLine() 231 frontz = backz; in _TestLine() 237 backz = tstack_p->backpt[2]; in _TestLine() 256 back = backz - tnode->dist; in _TestLine() 260 …back = ( backx * tnode->normal[0] + backy * tnode->normal[1] + backz * tnode->normal[2] ) - tnode-… in _TestLine() 284 tstack_p->backpt[2] = backz; in _TestLine() 290 backz = frontz + front * ( backz - frontz ); in _TestLine()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | c_effect.cpp | 314 fixed_t backz = actor->z - (actor->height>>3) * (actor->momz>>16) + (2*actor->height)/3; in P_RunEffect() local 324 particle->z = backz - FixedMul(actor->momz, pathdist); in P_RunEffect() 339 particle->z = backz - FixedMul(actor->momz, pathdist) + (M_Random() << 10); in P_RunEffect()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_effect.cpp | 429 fixed_t backz = - (actor->height>>3) * (actor->velz>>16) + (2*actor->height)/3; in P_RunEffect() local 440 backz - FixedMul(actor->velz, pathdist)); in P_RunEffect() 459 backz - FixedMul(actor->velz, pathdist) + (M_Random() << 10)); in P_RunEffect()
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