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Searched refs:ball_w (Results 1 – 25 of 26) sorted by relevance

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/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dballs.c25 extern int ball_w, ball_h;
54 bw = ball_w + shadow_size; in balls_hide()
87 stk_surface_alpha_blit( ball_shadow, 0, 0, ball_w, ball_h, in balls_show_shadow()
92 stk_surface_clip( stk_display, bx + shadow_size, by + shadow_size, ball_w, ball_h ); in balls_show_shadow()
94 mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; in balls_show_shadow()
99 mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; in balls_show_shadow()
130 ball_w, ball_h, stk_display, bx, by, in balls_show()
134 ball_w, ball_h, stk_display, bx, by ); in balls_show()
154 ball_w, ball_h, stk_display, bx, by, alpha ); in balls_alphashow()
H A Dextras.c32 extern int ball_w, ball_dia;
150 ball_pic_x_offset = ball_w; in client_handle_collected_extra()
266 ball_pic_x_offset = ball_w*2; in client_handle_collected_extra()
283 ball_pic_x_offset = ball_w*3; in client_handle_collected_extra()
H A Dsetselect.c83 extern int paddle_cw, paddle_ch, ball_w, ball_h;
133 stk_surface_blit(ball_pic,0,0,ball_w,ball_h,bkgnd, in create_thumbnail_background()
134 (bkgnd->w - ball_w) / 2, py - ball_h); in create_thumbnail_background()
H A Dtheme.c29 extern int ball_w, ball_h;
450 ball_shadow = create_shadow( ball_pic, 0, 0, ball_w, ball_h ); in theme_load()
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Droul.cpp98 void ball_w(uint8_t data);
207 void roul_state::ball_w(uint8_t data) in ball_w() function in roul_state
228 map(0xf9, 0xf9).w(FUNC(roul_state::ball_w)); in roul_cpu_io_map()
H A Dtattack.cpp82 void ball_w(offs_t offset, uint8_t data);
239 void tattack_state::ball_w(offs_t offset, uint8_t data) in ball_w() function in tattack_state
284 map(0xc006, 0xc007).w(FUNC(tattack_state::ball_w)); in tattack_map()
H A Dcorona.cpp356 void ball_w(uint8_t data);
536 void corona_state::ball_w(uint8_t data) in ball_w() function in corona_state
781 map(0xff, 0xff).w(FUNC(corona_state::ball_w)); in re800_cpu_io_map()
841 map(0xf9, 0xf9).w(FUNC(corona_state::ball_w)); in luckyrlt_cpu_io_map()
H A Dvideopin.cpp228 map(0x0804, 0x0804).w(FUNC(videopin_state::ball_w)); in main_map()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Droul.cpp98 void ball_w(uint8_t data);
207 void roul_state::ball_w(uint8_t data) in ball_w() function in roul_state
228 map(0xf9, 0xf9).w(FUNC(roul_state::ball_w)); in roul_cpu_io_map()
H A Dtattack.cpp82 void ball_w(offs_t offset, uint8_t data);
239 void tattack_state::ball_w(offs_t offset, uint8_t data) in ball_w() function in tattack_state
284 map(0xc006, 0xc007).w(FUNC(tattack_state::ball_w)); in tattack_map()
H A Dcorona.cpp356 void ball_w(uint8_t data);
536 void corona_state::ball_w(uint8_t data) in ball_w() function in corona_state
781 map(0xff, 0xff).w(FUNC(corona_state::ball_w)); in re800_cpu_io_map()
841 map(0xf9, 0xf9).w(FUNC(corona_state::ball_w)); in luckyrlt_cpu_io_map()
H A Dvideopin.cpp228 map(0x0804, 0x0804).w(FUNC(videopin_state::ball_w)); in main_map()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dmudlord-emeraldenvy4.slang46 float ball_w = ball_p*1.0;
47 float ball = length(mod(p.xyz, ball_p) - ball_p*0.5) - ball_w;
/dports/games/xrot/xrot/
H A Dxwin.h27 extern int ball_x, ball_y, ball_w, ball_h;
H A Dxwin.c89 int ball_x, ball_y, ball_w, ball_h; variable
302 ball_w = xpatt.width; in init_X()
1005 ballGC[0][ball_type], ball_x_bg, ball_y_bg, ball_w, ball_h);
H A Dxrot.c182 XFillRectangle(dp,win,ballGC[1][ball_type],ball_x, ball_y, ball_w, ball_h); in goal()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgame.c30 extern int ball_w, ball_dia;
211 ball = ball_create((game->paddles[i]->w - ball_w) / 2, -ball_dia ); in game_init()
213 ball = ball_create((game->paddles[i]->w - ball_w) / 2, game->paddles[i]->h ); in game_init()
H A Dextras.c26 extern int ball_w, ball_dia;
120 paddle->x + (paddle->w - ball_w) / 2, in extra_use()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dvideopin.cpp92 void videopin_state::ball_w(uint8_t data) in ball_w() function in videopin_state
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dvideopin.cpp92 void videopin_state::ball_w(uint8_t data) in ball_w() function in videopin_state
/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dvideopin.h57 void ball_w(uint8_t data);
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dvideopin.h57 void ball_w(uint8_t data);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dmudlord-emeraldenvy4.glsl124 float ball_w = ball_p*1.0;
125 float ball = length(mod(p.xyz, ball_p) - ball_p*0.5) - ball_w;
/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.h333 int ball_w, ball_h; // size of a sprite // variable
H A Dbreakout.cpp132 ball_w = 12; in BreakOut()
2237 b = Ball_Create((club.w - ball_w) / 2, -ball_dia, (rand() % 120) - 60, ball_v); in Balls_Reset()
2328 off = ball_w; in Balls_Show()
2339 DR_SETDST(sdl.scr, bx, by, ball_w, ball_h); in Balls_Show()
2342 AddRefreshRect(bx, by, ball_w, ball_h); in Balls_Show()
2354 off = ball_w; in Balls_AlphaShow()
2365 DR_SETDST(sdl.scr, bx, by, ball_w, ball_h); in Balls_AlphaShow()
2368 AddRefreshRect(bx, by, ball_w, ball_h); in Balls_AlphaShow()
2661 … b = Ball_Create(club.x + (club.w - ball_w) / 2, club.y - ball_dia, (rand() % 90) - 45, 0.15); in Extra_Use()

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