/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | balls.c | 25 extern int ball_w, ball_h; 54 bw = ball_w + shadow_size; in balls_hide() 87 stk_surface_alpha_blit( ball_shadow, 0, 0, ball_w, ball_h, in balls_show_shadow() 92 stk_surface_clip( stk_display, bx + shadow_size, by + shadow_size, ball_w, ball_h ); in balls_show_shadow() 94 mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; in balls_show_shadow() 99 mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; in balls_show_shadow() 130 ball_w, ball_h, stk_display, bx, by, in balls_show() 134 ball_w, ball_h, stk_display, bx, by ); in balls_show() 154 ball_w, ball_h, stk_display, bx, by, alpha ); in balls_alphashow()
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H A D | extras.c | 32 extern int ball_w, ball_dia; 150 ball_pic_x_offset = ball_w; in client_handle_collected_extra() 266 ball_pic_x_offset = ball_w*2; in client_handle_collected_extra() 283 ball_pic_x_offset = ball_w*3; in client_handle_collected_extra()
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H A D | setselect.c | 83 extern int paddle_cw, paddle_ch, ball_w, ball_h; 133 stk_surface_blit(ball_pic,0,0,ball_w,ball_h,bkgnd, in create_thumbnail_background() 134 (bkgnd->w - ball_w) / 2, py - ball_h); in create_thumbnail_background()
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H A D | theme.c | 29 extern int ball_w, ball_h; 450 ball_shadow = create_shadow( ball_pic, 0, 0, ball_w, ball_h ); in theme_load()
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | roul.cpp | 98 void ball_w(uint8_t data); 207 void roul_state::ball_w(uint8_t data) in ball_w() function in roul_state 228 map(0xf9, 0xf9).w(FUNC(roul_state::ball_w)); in roul_cpu_io_map()
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H A D | tattack.cpp | 82 void ball_w(offs_t offset, uint8_t data); 239 void tattack_state::ball_w(offs_t offset, uint8_t data) in ball_w() function in tattack_state 284 map(0xc006, 0xc007).w(FUNC(tattack_state::ball_w)); in tattack_map()
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H A D | corona.cpp | 356 void ball_w(uint8_t data); 536 void corona_state::ball_w(uint8_t data) in ball_w() function in corona_state 781 map(0xff, 0xff).w(FUNC(corona_state::ball_w)); in re800_cpu_io_map() 841 map(0xf9, 0xf9).w(FUNC(corona_state::ball_w)); in luckyrlt_cpu_io_map()
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H A D | videopin.cpp | 228 map(0x0804, 0x0804).w(FUNC(videopin_state::ball_w)); in main_map()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | roul.cpp | 98 void ball_w(uint8_t data); 207 void roul_state::ball_w(uint8_t data) in ball_w() function in roul_state 228 map(0xf9, 0xf9).w(FUNC(roul_state::ball_w)); in roul_cpu_io_map()
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H A D | tattack.cpp | 82 void ball_w(offs_t offset, uint8_t data); 239 void tattack_state::ball_w(offs_t offset, uint8_t data) in ball_w() function in tattack_state 284 map(0xc006, 0xc007).w(FUNC(tattack_state::ball_w)); in tattack_map()
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H A D | corona.cpp | 356 void ball_w(uint8_t data); 536 void corona_state::ball_w(uint8_t data) in ball_w() function in corona_state 781 map(0xff, 0xff).w(FUNC(corona_state::ball_w)); in re800_cpu_io_map() 841 map(0xf9, 0xf9).w(FUNC(corona_state::ball_w)); in luckyrlt_cpu_io_map()
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H A D | videopin.cpp | 228 map(0x0804, 0x0804).w(FUNC(videopin_state::ball_w)); in main_map()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | mudlord-emeraldenvy4.slang | 46 float ball_w = ball_p*1.0; 47 float ball = length(mod(p.xyz, ball_p) - ball_p*0.5) - ball_w;
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/dports/games/xrot/xrot/ |
H A D | xwin.h | 27 extern int ball_x, ball_y, ball_w, ball_h;
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H A D | xwin.c | 89 int ball_x, ball_y, ball_w, ball_h; variable 302 ball_w = xpatt.width; in init_X() 1005 ballGC[0][ball_type], ball_x_bg, ball_y_bg, ball_w, ball_h);
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H A D | xrot.c | 182 XFillRectangle(dp,win,ballGC[1][ball_type],ball_x, ball_y, ball_w, ball_h); in goal()
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/dports/games/lbreakout2/lbreakout2-2.6.5/game/ |
H A D | game.c | 30 extern int ball_w, ball_dia; 211 ball = ball_create((game->paddles[i]->w - ball_w) / 2, -ball_dia ); in game_init() 213 ball = ball_create((game->paddles[i]->w - ball_w) / 2, game->paddles[i]->h ); in game_init()
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H A D | extras.c | 26 extern int ball_w, ball_dia; 120 paddle->x + (paddle->w - ball_w) / 2, in extra_use()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | videopin.cpp | 92 void videopin_state::ball_w(uint8_t data) in ball_w() function in videopin_state
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | videopin.cpp | 92 void videopin_state::ball_w(uint8_t data) in ball_w() function in videopin_state
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/dports/emulators/mess/mame-mame0226/src/mame/includes/ |
H A D | videopin.h | 57 void ball_w(uint8_t data);
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/dports/emulators/mame/mame-mame0226/src/mame/includes/ |
H A D | videopin.h | 57 void ball_w(uint8_t data);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | mudlord-emeraldenvy4.glsl | 124 float ball_w = ball_p*1.0; 125 float ball = length(mod(p.xyz, ball_p) - ball_p*0.5) - ball_w;
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/dports/games/lbreakout/lbreakout-010315/lbreakout/ |
H A D | breakout.h | 333 int ball_w, ball_h; // size of a sprite // variable
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H A D | breakout.cpp | 132 ball_w = 12; in BreakOut() 2237 b = Ball_Create((club.w - ball_w) / 2, -ball_dia, (rand() % 120) - 60, ball_v); in Balls_Reset() 2328 off = ball_w; in Balls_Show() 2339 DR_SETDST(sdl.scr, bx, by, ball_w, ball_h); in Balls_Show() 2342 AddRefreshRect(bx, by, ball_w, ball_h); in Balls_Show() 2354 off = ball_w; in Balls_AlphaShow() 2365 DR_SETDST(sdl.scr, bx, by, ball_w, ball_h); in Balls_AlphaShow() 2368 AddRefreshRect(bx, by, ball_w, ball_h); in Balls_AlphaShow() 2661 … b = Ball_Create(club.x + (club.w - ball_w) / 2, club.y - ball_dia, (rand() % 90) - 45, 0.15); in Extra_Use()
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