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Searched refs:bar_close (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp93 PXreal bar_close = BARRIER_CLOSE; // changes if player running or walking in Check_barrier_bump_and_bounce() local
98 bar_close = RUN_BARRIER_CLOSE; in Check_barrier_bump_and_bounce()
205 if (dist > -bar_close) { in Check_barrier_bump_and_bounce()
208 if (dist > -bar_close) { in Check_barrier_bump_and_bounce()
255 __barrier_result result = Check_this_barrier(bar, newx, newz, oldx, oldz, bar_close, &ignoreThis); in Check_barrier_bump_and_bounce()
277 … __barrier_result result = Check_this_barrier(bar, newx, newz, oldx, oldz, bar_close, &ignoreThis); in Check_barrier_bump_and_bounce()
423 … PXreal newx, PXreal newz, PXreal /* oldx */, PXreal /* oldz */, PXreal bar_close, int32 *ignoreTh… in Check_this_barrier() argument
434 if ((PXfloat)PXfabs(pdist) < bar_close) { in Check_this_barrier()
H A Dsession.h776 …barrier *bar, PXreal newx, PXreal newz, PXreal oldx, PXreal oldz, PXreal bar_close, int32 *ignore);
/dports/graphics/geeqie/geeqie-1.6/src/
H A Dbar.h59 void bar_close(GtkWidget *bar);
H A Dbar.c644 void bar_close(GtkWidget *bar) in bar_close() function
H A Dlayout_util.c3934 bar_close(lw->bar); in layout_bar_close()
/dports/games/naev/naev-0.7.0/src/
H A Dland.c142 static void bar_close( unsigned int wid, char* str );
291 window_onClose( wid, bar_close ); in bar_open()
481 static void bar_close( unsigned int wid, char *name ) in bar_close() function